231 lines
5.8 KiB
231 lines
5.8 KiB
3 years ago
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import {
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getDistancePointPoint,
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rotateVector,
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getAngle
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} from './GeometricUtil';
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import {
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getAttachment
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} from './LineAttachmentUtil';
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import {
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roundPoint
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} from 'diagram-js/lib/layout/LayoutUtil';
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export function findNewLineStartIndex(oldWaypoints, newWaypoints, attachment, hints) {
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var index = attachment.segmentIndex;
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var offset = newWaypoints.length - oldWaypoints.length;
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// segmentMove happened
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if (hints.segmentMove) {
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var oldSegmentStartIndex = hints.segmentMove.segmentStartIndex,
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newSegmentStartIndex = hints.segmentMove.newSegmentStartIndex;
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// if point was on moved segment return new segment index
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if (index === oldSegmentStartIndex) {
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return newSegmentStartIndex;
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}
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// point is after new segment index
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if (index >= newSegmentStartIndex) {
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return (index + offset < newSegmentStartIndex) ? newSegmentStartIndex : index + offset;
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}
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// if point is before new segment index
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return index;
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}
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// bendpointMove happened
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if (hints.bendpointMove) {
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var insert = hints.bendpointMove.insert,
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bendpointIndex = hints.bendpointMove.bendpointIndex,
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newIndex;
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// waypoints length didnt change
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if (offset === 0) {
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return index;
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}
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// point behind new/removed bendpoint
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if (index >= bendpointIndex) {
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newIndex = insert ? index + 1 : index - 1;
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}
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// point before new/removed bendpoint
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if (index < bendpointIndex) {
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newIndex = index;
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// decide point should take right or left segment
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if (insert && attachment.type !== 'bendpoint' && bendpointIndex - 1 === index) {
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var rel = relativePositionMidWaypoint(newWaypoints, bendpointIndex);
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if (rel < attachment.relativeLocation) {
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newIndex++;
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}
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}
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}
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return newIndex;
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}
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// start/end changed
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if (offset === 0) {
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return index;
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}
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if (hints.connectionStart && index === 0) {
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return 0;
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}
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if (hints.connectionEnd && index === oldWaypoints.length - 2) {
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return newWaypoints.length - 2;
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}
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// if nothing fits, take the middle segment
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return Math.floor((newWaypoints.length - 2) / 2);
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}
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/**
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* Calculate the required adjustment (move delta) for the given point
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* after the connection waypoints got updated.
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*
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* @param {Point} position
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* @param {Array<Point>} newWaypoints
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* @param {Array<Point>} oldWaypoints
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* @param {Object} hints
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*
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* @return {Object} result
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* @return {Point} result.point
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* @return {Point} result.delta
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*/
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export function getAnchorPointAdjustment(position, newWaypoints, oldWaypoints, hints) {
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var dx = 0,
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dy = 0;
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var oldPosition = {
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point: position,
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delta: { x: 0, y: 0 }
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};
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// get closest attachment
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var attachment = getAttachment(position, oldWaypoints),
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oldLabelLineIndex = attachment.segmentIndex,
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newLabelLineIndex = findNewLineStartIndex(oldWaypoints, newWaypoints, attachment, hints);
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// should never happen
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// TODO(@janstuemmel): throw an error here when connectionSegmentMove is refactored
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if (newLabelLineIndex < 0 ||
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newLabelLineIndex > newWaypoints.length - 2 ||
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newLabelLineIndex === null) {
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return oldPosition;
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}
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var oldLabelLine = getLine(oldWaypoints, oldLabelLineIndex),
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newLabelLine = getLine(newWaypoints, newLabelLineIndex),
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oldFoot = attachment.position;
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var relativeFootPosition = getRelativeFootPosition(oldLabelLine, oldFoot),
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angleDelta = getAngleDelta(oldLabelLine, newLabelLine);
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// special rule if label on bendpoint
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if (attachment.type === 'bendpoint') {
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var offset = newWaypoints.length - oldWaypoints.length,
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oldBendpointIndex = attachment.bendpointIndex,
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oldBendpoint = oldWaypoints[oldBendpointIndex];
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// bendpoint position hasn't changed, return same position
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if (newWaypoints.indexOf(oldBendpoint) !== -1) {
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return oldPosition;
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}
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// new bendpoint and old bendpoint have same index, then just return the offset
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if (offset === 0) {
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var newBendpoint = newWaypoints[oldBendpointIndex];
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dx = newBendpoint.x - attachment.position.x,
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dy = newBendpoint.y - attachment.position.y;
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return {
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delta: {
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x: dx,
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y: dy
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},
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point: {
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x: position.x + dx,
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y: position.y + dy
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}
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};
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}
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// if bendpoints get removed
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if (offset < 0 && oldBendpointIndex !== 0 && oldBendpointIndex < oldWaypoints.length - 1) {
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relativeFootPosition = relativePositionMidWaypoint(oldWaypoints, oldBendpointIndex);
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}
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}
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var newFoot = {
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x: (newLabelLine[1].x - newLabelLine[0].x) * relativeFootPosition + newLabelLine[0].x,
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y: (newLabelLine[1].y - newLabelLine[0].y) * relativeFootPosition + newLabelLine[0].y
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};
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// the rotated vector to label
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var newLabelVector = rotateVector({
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x: position.x - oldFoot.x,
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y: position.y - oldFoot.y
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}, angleDelta);
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// the new relative position
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dx = newFoot.x + newLabelVector.x - position.x;
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dy = newFoot.y + newLabelVector.y - position.y;
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return {
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point: roundPoint(newFoot),
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delta: roundPoint({
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x: dx,
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y: dy
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})
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};
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}
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// HELPERS //////////////////////
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function relativePositionMidWaypoint(waypoints, idx) {
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var distanceSegment1 = getDistancePointPoint(waypoints[idx - 1], waypoints[idx]),
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distanceSegment2 = getDistancePointPoint(waypoints[idx], waypoints[idx + 1]);
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var relativePosition = distanceSegment1 / (distanceSegment1 + distanceSegment2);
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return relativePosition;
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}
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function getAngleDelta(l1, l2) {
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var a1 = getAngle(l1),
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a2 = getAngle(l2);
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return a2 - a1;
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}
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function getLine(waypoints, idx) {
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return [ waypoints[idx], waypoints[idx + 1] ];
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}
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function getRelativeFootPosition(line, foot) {
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var length = getDistancePointPoint(line[0], line[1]),
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lengthToFoot = getDistancePointPoint(line[0], foot);
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return length === 0 ? 0 : lengthToFoot / length;
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}
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