Leon Sans is a geometric sans-serif typeface made with code in 2019 by Jongmin Kim.
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0">
<title>LeonSans - Color Pattern</title>
<style>
html, body {
width: 100%;
height: 100%;
overflow: hidden;
outline: 0;
margin: 0;
padding: 0;
background-color: #121212;
cursor: move;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.8/hammer.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.3/TweenMax.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.js"></script>
</head>
<body>
<script src="../dist/leon.js"></script>
<script src="js/util.js"></script>
<script>
const speed = 10;
const fps = 1000 / 30;
const PI2 = 2 * Math.PI;
let cValue = 0, mode;
let leon, controll, time;
function init() {
generateCanvas();
controll = {
size: 200,
pathGap: 0,
patternWidth: 2,
visual: {},
drawing: () => {
let i, total = leon.drawing.length;
for (i = 0; i < total; i++) {
TweenMax.killTweensOf(leon.drawing[i]);
TweenMax.fromTo(leon.drawing[i], 2, {
value: 0
}, {
delay: i * 0.1,
value: 1,
ease: Power4.easeOut
});
}
}
};
leon = new LeonSans({
text: 'abcdefg',
size: getSize(200),
weight: 500,
pathGap: -1,
isPath: true
});
const gui = new dat.GUI();
gui.add(leon, 'text');
gui.add(leon, 'size', 10, 1000);
const weightControll = gui.add(controll, 'patternWidth', 1, 100);
gui.add(controll, 'drawing');
const visControll = gui.add(controll, 'pathGap', [ '-1', '0'] );
visControll.onChange((value) => {
mode = value;
if (mode == '-1') {
weightControll.setValue(40);
leon.pathGap = -1;
leon.tracking = 1;
} else if (mode == '0') {
weightControll.setValue(40);
leon.pathGap = 0;
leon.tracking = 1;
}
});
visControll.setValue('-1');
requestAnimationFrame(animate);
}
function update() {
ctx.clearRect(0, 0, sw, sh);
ctx.lineWidth = 0.2;
const w = controll.patternWidth * leon.scale;
const total = leon.data.length;
let i, p, pos, no = 0;
let d, j, j_total;
for (i = 0; i < total; i++) {
d = leon.data[i].paths;
j_total = Math.round(d.length * leon.drawing[i].value);
for (j = 0; j < j_total; j++) {
pos = d[j];
ctx.fillStyle = randomColor(no);
ctx.strokeStyle = randomColor(no);
ctx.beginPath();
ctx.arc(pos.x, pos.y, w, 0, PI2);
ctx.stroke();
no += 1;
}
}
cValue -= speed;
}
function randomColor(no) {
return "hsl(" + (no + cValue) + ',' + '70%,' + '50%)';
}
function animate(t) {
requestAnimationFrame(animate);
const x = (sw - leon.rect.w) / 2;
const y = (sh - leon.rect.h) / 2;
leon.position(x + moveX, y + moveY);
if (t) {
if (!time) time = t;
if (t - time > fps) {
time = t;
update();
}
}
}
window.onload = () => {
init();
};
</script>
</body>
</html>