Leon Sans is a geometric sans-serif typeface made with code in 2019 by Jongmin Kim.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

124 lines
4.0 KiB

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0">
<title>Leon Sans - WebGL Basic PIXI</title>
<style>
html, body {
width: 100%;
height: 100%;
overflow: hidden;
outline: 0;
margin: 0;
padding: 0;
cursor: move;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.8/hammer.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.3/TweenMax.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.0.4/pixi.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.js"></script>
</head>
<body>
<script src="../dist/leon.js"></script>
<script src="js/util.js"></script>
<script>
let graphics;
let leon, controll;
function init() {
generatePixi(0x000000);
graphics = new PIXI.Graphics();
stage.addChild(graphics);
controll = {
color: {},
align: {},
drawing: () => {
leon.updateDrawingPaths();
let i, total = leon.drawing.length;
for (i = 0; i < total; i++) {
TweenMax.killTweensOf(leon.drawing[i]);
TweenMax.fromTo(leon.drawing[i], 1.6, {
value: 0
}, {
delay: i * 0.05,
value: 1,
ease: Power4.easeOut
});
}
},
};
leon = new LeonSans({
text: 'The quick brown\nfox jumps over\nthe lazy dog',
color: [0xffffff],
size: getSize(120),
weight: 300
});
const gui = new dat.GUI();
gui.add(leon, 'text');
gui.add(leon, 'size', 10, 2000);
gui.add(leon, 'weight', 1, 900);
gui.add(leon, 'tracking', -3, 10);
gui.add(leon, 'leading', -8, 10);
const alignControll = gui.add(controll, 'align', [ 'left', 'center', 'right'] );
gui.add(leon, 'maxWidth', 0, 2000);
gui.add(leon, 'breakWord');
gui.add(controll, 'drawing');
const colorControll = gui.add(controll, 'color', [ 'black', 'white', 'yellow' , 'mixed'] );
alignControll.onChange((value) => {
leon.align = value;
});
alignControll.setValue('left');
colorControll.onChange((value) => {
if (value == 'black') {
renderer.backgroundColor = 0xf0f0f0;
leon.color = [0x342f2e];
} else if (value == 'white') {
renderer.backgroundColor = 0x000000;
leon.color = [0xffffff];
} else if (value == 'yellow') {
renderer.backgroundColor = 0x57c4e2;
leon.color = [0xffd93c];
} else if (value == 'mixed') {
document.body.style.backgroundColor = '#ffffff';
leon.color = [0xff5892, 0xbc92f, 0xffd93c, 0xc0008b];
}
});
colorControll.setValue('white');
requestAnimationFrame(animate);
}
function animate(t) {
requestAnimationFrame(animate);
const x = (sw - leon.rect.w) / 2;
const y = (sh - leon.rect.h) / 2;
leon.position(x + moveX, y + moveY);
graphics.clear();
leon.drawPixi(graphics);
renderer.render(stage);
}
window.onload = () => {
init();
};
</script>
</body>
</html>