Leon Sans is a geometric sans-serif typeface made with code in 2019 by Jongmin Kim.
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0">
<title>Leon Sans - All</title>
<style>
html, body {
width: 100%;
height: 100%;
overflow: hidden;
outline: 0;
margin: 0;
padding: 0;
background-color: #f0f0f0;
cursor: move;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.8/hammer.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.3/TweenMax.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.js"></script>
</head>
<body>
<script src="../dist/leon.js"></script>
<script src="js/util.js"></script>
<script>
let leon, controll;
function init() {
generateCanvas();
controll = {
align: {},
box: false,
grids: false,
points: false,
drawing: () => {
let i, total = leon.drawing.length;
for (i = 0; i < total; i++) {
TweenMax.killTweensOf(leon.drawing[i]);
TweenMax.fromTo(leon.drawing[i], 2, {
value: 0
}, {
value: 1,
ease: Power3.easeOut
});
}
}
};
leon = new LeonSans({
text: 'abcdefghijklmn\nopqrstuvwxyz\nABCDEFGHIJK\nLMNOPQRST\nUVWXYZ\n0123456789\n?!$^&*@#%:;\n(){}[]<>«»~_\n\'"·+=-×÷¿¡,.\nÀÁÂÃÄÅĂĄÆ\nÞßĆĈĊČÇĤÝ\nĎĐÈÉÊËĒĔĖĚ\nĜĞĠĢÙÚÛÜŬ\nŜŞĴÑÌÍÎÏ\nàáâãåäăąæ\nþćĉċčçĥýÿ\nďđèéêëēĕėě\nĝğġģùúûüŭ\nŝşĵñìíîï',
color: ['#342f2e'],
size: getSize(90),
weight: 200,
tracking: 2,
leading: 2,
align: 'center'
});
const gui = new dat.GUI();
gui.add(leon, 'text');
gui.add(leon, 'size', 20, 1000);
gui.add(leon, 'weight', 1, 900);
gui.add(leon, 'tracking', -3, 10);
gui.add(leon, 'leading', -8, 10);
gui.add(controll, 'drawing');
gui.add(controll, 'box');
gui.add(controll, 'grids');
gui.add(controll, 'points');
requestAnimationFrame(animate);
}
function animate(t) {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, sw, sh);
const x = (sw - leon.rect.w) / 2;
let y = (sh - leon.rect.h) / 2;
if (y < 0) y = 0;
leon.position(x + moveX, y + moveY);
ctx.save();
if (controll.grids) leon.grid(ctx);
if (controll.box) leon.box(ctx);
ctx.restore();
ctx.save();
leon.draw(ctx);
ctx.restore();
if (controll.points) {
ctx.save();
leon.point(ctx);
ctx.restore();
}
}
window.onload = () => {
init();
};
</script>
</body>
</html>