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@ -4889,9 +4889,13 @@ var CanvasGraphics = (function() { |
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var imgData = tmpCtx.getImageData(0, 0, w, h); |
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var imgData = tmpCtx.getImageData(0, 0, w, h); |
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var pixels = imgData.data; |
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var pixels = imgData.data; |
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if (imageObj.imageMask) |
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if (imageObj.imageMask) { |
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imageObj.fillUsingStencilMask(pixels, this.current.fillColor); |
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var inverseDecode = imageObj.decode && imageObj.decode[0] > 0; |
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else |
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// TODO fillColor pattern support
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var fillColor = this.current.fillColor; |
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imageObj.fillUsingStencilMask(pixels, fillColor, |
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inverseDecode); |
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} else |
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imageObj.fillRgbaBuffer(pixels); |
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imageObj.fillRgbaBuffer(pixels); |
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tmpCtx.putImageData(imgData, 0, 0); |
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tmpCtx.putImageData(imgData, 0, 0); |
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@ -5768,27 +5772,25 @@ var PDFImage = (function() { |
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} |
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} |
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return buf; |
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return buf; |
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}, |
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}, |
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fillUsingStencilMask: function fillUsingStencilMask(buffer, cssRgb) { |
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fillUsingStencilMask: function fillUsingStencilMask(buffer, |
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cssRgb, inverseDecode) { |
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var m = /rgb\((\d+),(\d+),(\d+)\)/.exec(cssRgb); // parse CSS color
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var m = /rgb\((\d+),(\d+),(\d+)\)/.exec(cssRgb); // parse CSS color
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var r = m[1] | 0, g = m[2] | 0, b = m[3] | 0; |
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var r = m[1] | 0, g = m[2] | 0, b = m[3] | 0; |
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var width = this.width; |
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var bufferLength = this.width * this.height; |
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var height = this.height; |
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var imgArray = this.image.getBytes((bufferLength + 7) >> 3); |
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var imgArray = this.image.getBytes((height * width + 7) >> 3); |
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var i, mask; |
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var i, j, mask; |
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var bufferPos = 0, imgArrayPos = 0; |
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var bufferPos = 0, imgArrayPos = 0; |
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for (i = 0; i < height; i++) { |
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for (i = 0; i < bufferLength; i++) { |
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for (j = 0; j < width; j++) { |
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var buf = imgArray[imgArrayPos++]; |
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var buf = imgArray[imgArrayPos++]; |
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for (mask = 128; mask > 0; mask >>= 1) { |
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for (mask = 128; mask > 0; mask >>= 1) { |
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if (!(buf & mask) != inverseDecode) { |
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if (buf & mask) { |
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buffer[bufferPos++] = r; |
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buffer[bufferPos++] = r; |
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buffer[bufferPos++] = g; |
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buffer[bufferPos++] = g; |
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buffer[bufferPos++] = b; |
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buffer[bufferPos++] = b; |
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buffer[bufferPos++] = 255; |
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buffer[bufferPos++] = 255; |
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} else { |
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} else { |
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buffer[bufferPos + 3] = 0; |
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buffer[bufferPos + 3] = 0; |
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bufferPos += 4; |
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bufferPos += 4; |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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