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@ -3590,8 +3590,6 @@ var Page = (function pagePage() { |
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console.log('--ensureFonts--', '' + fonts); |
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console.log('--ensureFonts--', '' + fonts); |
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// Convert the font names to the corresponding font obj.
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// Convert the font names to the corresponding font obj.
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for (var i = 0; i < fonts.length; i++) { |
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for (var i = 0; i < fonts.length; i++) { |
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// HACK FOR NOW. Access the data directly. This isn't allowed as the
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// font object isn't resolved yet.
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fonts[i] = this.objs.objs[fonts[i]].data; |
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fonts[i] = this.objs.objs[fonts[i]].data; |
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} |
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} |
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@ -4040,64 +4038,9 @@ var PDFDoc = (function() { |
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processorHandler.on('page', function(data) { |
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processorHandler.on('page', function(data) { |
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var pageNum = data.pageNum; |
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var pageNum = data.pageNum; |
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var page = this.pageCache[pageNum]; |
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var page = this.pageCache[pageNum]; |
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// DepFonts are all fonts are required to render the page. `fontsToLoad`
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// are all the fonts that are required to render the page AND that
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// aren't loaded on the page yet.
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var depFonts = data.depFonts; |
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var depFonts = data.depFonts; |
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var objs = this.objs; |
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var fontsToLoad = []; |
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var fontsLoading = this.fontsLoading; |
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// The `i` for the checkFontData is stored here to keep the state in
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// the closure.
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var i = 0; |
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// function checkFontData() {
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page.startRenderingFromIRQueue(data.IRQueue, depFonts); |
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// // Check if all fontObjs have been processed. If not, shedule a
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// // callback that is called once the data arrives and that checks
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// // the next fonts.
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// for (i; i < depFonts.length; i++) {
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// var fontName = depFonts[i];
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// if (!objs.hasData(fontName)) {
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// console.log('need to wait for fontData', fontName);
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// objs.onData(fontName, checkFontData);
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// return;
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// } else if (!objs.isResolved(fontName)) {
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// fontsToLoad.push(fontName);
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// }
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// }
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//
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// // There can be edge cases where two pages wait for one font and then
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// // call startRenderingFromIRQueue twice with the same font. That
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// // makes the font getting loaded twice and throw an error later as
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// // the font promise gets resolved twice.
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// //
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// // This prevents thats fonts are loaded really only once.
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// for (var j = 0; j < fontsToLoad.length; j++) {
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// var fontName = fontsToLoad[j];
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// if (fontsLoading[fontName]) {
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// fontsToLoad.splice(j, 1);
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// j--;
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// } else {
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// fontsLoading[fontName] = true;
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// }
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// }
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//
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// for (var i = 0; i < depFonts.lenght; i++) {
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// // Get fonts from the objects.
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// fontsToLoad.push(this.objs.get(depFonts[i]));
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// }
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//
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// // At this point, all font data ia loaded. Start the actuall
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// // rendering.
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// page.startRenderingFromIRQueue(data.IRQueue, fontsToLoad);
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// }
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//
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// checkFontData();
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// Start rendering directly for now, as the fonts are
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page.startRenderingFromIRQueue(data.IRQueue, Object.keys(data.depFonts)); |
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}, this); |
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}, this); |
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processorHandler.on('obj', function(data) { |
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processorHandler.on('obj', function(data) { |
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@ -4132,7 +4075,6 @@ var PDFDoc = (function() { |
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} |
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} |
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} |
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} |
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// For now, resolve the font object here direclty. The real font
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// For now, resolve the font object here direclty. The real font
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// object is then created in FontLoader.bind().
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// object is then created in FontLoader.bind().
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this.objs.resolve(objId, { |
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this.objs.resolve(objId, { |
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@ -4140,64 +4082,6 @@ var PDFDoc = (function() { |
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file: file, |
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file: file, |
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properties: properties |
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properties: properties |
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}); |
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}); |
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//
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//
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// // << CODE TAKEN FROM WORKER >>
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// data = [objId, name, file, properties];
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// var objId = data[0];
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// var name = data[1];
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// var file = data[2];
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// var properties = data[3];
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//
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// var font = {
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// name: name,
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// file: file,
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// properties: properties
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// };
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//
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// // Some fonts don't have a file, e.g. the build in ones like Arial.
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// if (file) {
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// var fontFileDict = new Dict();
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// fontFileDict.map = file.dict.map;
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//
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// var fontFile = new Stream(file.bytes, file.start,
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// file.end - file.start, fontFileDict);
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//
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// // Check if this is a FlateStream. Otherwise just use the created
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// // Stream one. This makes complex_ttf_font.pdf work.
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// var cmf = file.bytes[0];
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// if ((cmf & 0x0f) == 0x08) {
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// font.file = new FlateStream(fontFile);
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// } else {
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// font.file = fontFile;
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// }
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// }
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//
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// var obj = new Font(font.name, font.file, font.properties);
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//
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// var str = '';
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// var data = obj.data;
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// if (data) {
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// var length = data.length;
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// for (var j = 0; j < length; j++)
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// str += String.fromCharCode(data[j]);
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// }
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//
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// obj.str = str;
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//
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// var fontObj = new FontShape(obj);
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// for (var prop in obj) {
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// fontObj[prop] = obj[prop];
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// }
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//
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// if (!str) {
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// this.objs.resolve(objId, fontObj);
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// } else {
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// this.objs.setData(objId, fontObj);
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// }
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// processorHandler.send('font', [objId, name, file, properties]);
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break; |
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break; |
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default: |
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default: |
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throw 'Got unkown object type ' + objType; |
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throw 'Got unkown object type ' + objType; |
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@ -4914,23 +4798,6 @@ var PartialEvaluator = (function partialEvaluator() { |
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} |
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} |
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} else if (cmd == 'Tf') { // eagerly collect all fonts
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} else if (cmd == 'Tf') { // eagerly collect all fonts
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args[0].name = handleSetFont(args[0].name); |
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args[0].name = handleSetFont(args[0].name); |
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// var fontRes = resources.get('Font');
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// if (fontRes) {
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// fontRes = xref.fetchIfRef(fontRes);
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// var font = xref.fetchIfRef(fontRes.get(args[0].name));
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// assertWellFormed(isDict(font));
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// if (!font.translated) {
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// font.translated = this.translateFont(font, xref, resources);
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// if (font.translated) {
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// // keep track of each font we translated so the caller can
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// // load them asynchronously before calling display on a
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// // page
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// // fonts.push(font.translated);
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// dependency.push(font.translated);
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// }
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// }
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// }
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//
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} else if (cmd == 'EI') { |
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} else if (cmd == 'EI') { |
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buildPaintImageXObject(args[0], true); |
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buildPaintImageXObject(args[0], true); |
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} |
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} |
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@ -5850,22 +5717,6 @@ var CanvasGraphics = (function canvasGraphics() { |
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var name = fontObj.loadedName || 'sans-serif'; |
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var name = fontObj.loadedName || 'sans-serif'; |
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// var font;
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// // the tf command uses a name, but graphics state uses a reference
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// if (isName(fontRef)) {
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// font = this.xref.fetchIfRef(this.res.get('Font'));
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// if (!isDict(font))
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// return;
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//
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// font = font.get(fontRef.name);
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// } else if (isRef(fontRef)) {
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// font = fontRef;
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// }
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// font = this.xref.fetchIfRef(font);
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// if (!font)
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// error('Referenced font is not found');
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//
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// var fontObj = font.fontObj;
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this.current.font = fontObj; |
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this.current.font = fontObj; |
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this.current.fontSize = size; |
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this.current.fontSize = size; |
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@ -5914,15 +5765,6 @@ var CanvasGraphics = (function canvasGraphics() { |
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}, |
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}, |
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showText: function canvasGraphicsShowText(text) { |
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showText: function canvasGraphicsShowText(text) { |
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// If the current font isn't supported, we can't display the text and
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// bail out.
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// if (!this.current.font.supported) {
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// console.log("showText BAIL OUT");
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// return;
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// }
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// console.log("showText", text);
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var ctx = this.ctx; |
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var ctx = this.ctx; |
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var current = this.current; |
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var current = this.current; |
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var font = current.font; |
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var font = current.font; |
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@ -5995,16 +5837,6 @@ var CanvasGraphics = (function canvasGraphics() { |
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}, |
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}, |
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showSpacedText: function canvasGraphicsShowSpacedText(arr) { |
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showSpacedText: function canvasGraphicsShowSpacedText(arr) { |
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// If the current font isn't supported, we can't display the text and
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// bail out.
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// if (!this.current.font.supported) {
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// console.log("showSpacedText BAIL OUT");
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// return;
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// }
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// console.log("showSpacedText", arr);
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var ctx = this.ctx; |
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var ctx = this.ctx; |
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var current = this.current; |
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var current = this.current; |
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var fontSize = current.fontSize; |
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var fontSize = current.fontSize; |
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@ -6290,21 +6122,18 @@ var CanvasGraphics = (function canvasGraphics() { |
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var tmpCtx = tmpCanvas.getContext('2d'); |
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var tmpCtx = tmpCanvas.getContext('2d'); |
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var tmpImgData; |
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var tmpImgData; |
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// Deactivating this for now until we have feature detection.
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// Some browsers can set an UInt8Array directly as imageData, some
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// if (isGecko) {
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// can't. As long as we don't have proper feature detection, just
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// tmpImgData = imgData;
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// copy over each pixel and set the imageData that way.
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// } else {
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tmpImgData = tmpCtx.getImageData(0, 0, w, h); |
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tmpImgData = tmpCtx.getImageData(0, 0, w, h); |
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// Copy over the imageData.
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// Copy over the imageData.
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var tmpImgDataPixels = tmpImgData.data; |
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var tmpImgDataPixels = tmpImgData.data; |
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var len = tmpImgDataPixels.length; |
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var len = tmpImgDataPixels.length; |
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// TODO: There got to be a better way to copy an ImageData array
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while (len--) { |
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// then coping over all the bytes one by one :/
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while (len--) |
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tmpImgDataPixels[len] = imgData.data[len]; |
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tmpImgDataPixels[len] = imgData.data[len]; |
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// }
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} |
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tmpCtx.putImageData(tmpImgData, 0, 0); |
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tmpCtx.putImageData(tmpImgData, 0, 0); |
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ctx.drawImage(tmpCanvas, 0, -h); |
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ctx.drawImage(tmpCanvas, 0, -h); |
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