diff --git a/src/canvas.js b/src/canvas.js
index 780a96c9b..c1d2785e8 100644
--- a/src/canvas.js
+++ b/src/canvas.js
@@ -59,6 +59,116 @@ function ScratchCanvas(width, height) {
   return canvas;
 }
 
+function addContextCurrentTransform(ctx) {
+  // If the context doesn't expose a `mozCurrentTransform`, add a JS based on.
+  if (!ctx.mozCurrentTransform) {
+    // Store the original context
+    ctx._originalSave = ctx.save;
+    ctx._originalRestore = ctx.restore;
+    ctx._originalRotate = ctx.rotate;
+    ctx._originalScale = ctx.scale;
+    ctx._originalTranslate = ctx.translate;
+    ctx._originalTransform = ctx.transform;
+
+    ctx._transformMatrix = [1, 0, 0, 1, 0, 0];
+    ctx._transformStack = [];
+
+    Object.defineProperty(ctx, 'mozCurrentTransform', {
+      get: function getCurrentTransform() {
+        return this._transformMatrix;
+      }
+    });
+
+    Object.defineProperty(ctx, 'mozCurrentTransformInverse', {
+      get: function getCurrentTransformInverse() {
+        // Calculation done using WolframAlpha:
+        // http://www.wolframalpha.com/input/?
+        //   i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}}
+
+        var m = this._transformMatrix;
+        var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5];
+
+        var ad_bc = a * d - b * c;
+        var bc_ad = b * c - a * d;
+
+        return [
+          d / ad_bc,
+          b / bc_ad,
+          c / bc_ad,
+          a / ad_bc,
+          (d * e - c * f) / bc_ad,
+          (b * e - a * f) / ad_bc
+        ];
+      }
+    });
+
+    ctx.save = function ctxSave() {
+      var old = this._transformMatrix;
+      this._transformStack.push(old);
+      this._transformMatrix = old.slice(0, 6);
+
+      this._originalSave();
+    };
+
+    ctx.restore = function ctxRestore() {
+      var prev = this._transformStack.pop();
+      if (prev) {
+        this._transformMatrix = prev;
+        this._originalRestore();
+      }
+    };
+
+    ctx.translate = function ctxTranslate(x, y) {
+      var m = this._transformMatrix;
+      m[4] = m[0] * x + m[2] * y + m[4];
+      m[5] = m[1] * x + m[3] * y + m[5];
+
+      this._originalTranslate(x, y);
+    };
+
+    ctx.scale = function ctxScale(x, y) {
+      var m = this._transformMatrix;
+      m[0] = m[0] * x;
+      m[1] = m[1] * x;
+      m[2] = m[2] * y;
+      m[3] = m[3] * y;
+
+      this._originalScale(x, y);
+    };
+
+    ctx.transform = function ctxTransform(a, b, c, d, e, f) {
+      var m = this._transformMatrix;
+      this._transformMatrix = [
+        m[0] * a + m[2] * b,
+        m[1] * a + m[3] * b,
+        m[0] * c + m[2] * d,
+        m[1] * c + m[3] * d,
+        m[0] * e + m[2] * f + m[4],
+        m[1] * e + m[3] * f + m[5]
+      ];
+
+      ctx._originalTransform(a, b, c, d, e, f);
+    };
+
+    ctx.rotate = function ctxRotate(angle) {
+      var cosValue = Math.cos(angle);
+      var sinValue = Math.sin(angle);
+
+      var m = this._transformMatrix;
+      this._transformMatrix = [
+        m[0] * cosValue + m[2] * sinValue,
+        m[1] * cosValue + m[3] * sinValue,
+        m[0] * (-sinValue) + m[2] * cosValue,
+        m[1] * (-sinValue) + m[3] * cosValue,
+        m[4],
+        m[5]
+      ];
+
+      this._originalRotate(angle);
+    };
+  }
+}
+
 var CanvasGraphics = (function canvasGraphics() {
   // Defines the time the executeIRQueue is going to be executing
   // before it stops and shedules a continue of execution.
@@ -73,6 +183,10 @@ var CanvasGraphics = (function canvasGraphics() {
     this.xobjs = null;
     this.ScratchCanvas = ScratchCanvas;
     this.objs = objs;
+
+    if (canvasCtx) {
+      addContextCurrentTransform(canvasCtx);
+    }
   }
 
   var LINE_CAP_STYLES = ['butt', 'round', 'square'];