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PDF.js version 1.0.698

master v1.0.698
Yury Delendik 11 years ago
parent
commit
46f974442d
  1. 2
      bower.json
  2. 50
      build/pdf.combined.js
  3. 4
      build/pdf.js
  4. 50
      build/pdf.worker.js
  5. 2
      package.json

2
bower.json

@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
{
"name": "pdfjs-dist",
"version": "1.0.696",
"version": "1.0.698",
"keywords": [
"Mozilla",
"pdf",

50
build/pdf.combined.js

@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') { @@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') {
(typeof window !== 'undefined' ? window : this).PDFJS = {};
}
PDFJS.version = '1.0.696';
PDFJS.build = '3ad972a';
PDFJS.version = '1.0.698';
PDFJS.build = '783d506';
(function pdfjsWrapper() {
// Use strict in our context only - users might not want it
@ -13156,6 +13156,8 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -13156,6 +13156,8 @@ var CalRGBCS = (function CalRGBCSClosure() {
var tempConvertMatrix1 = new Float32Array(3);
var tempConvertMatrix2 = new Float32Array(3);
var DECODE_L_CONSTANT = Math.pow(((8 + 16) / 116), 3) / 8.0;
function CalRGBCS(whitePoint, blackPoint, gamma, matrix) {
this.name = 'CalRGB';
this.numComps = 3;
@ -13264,18 +13266,30 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -13264,18 +13266,30 @@ var CalRGBCS = (function CalRGBCSClosure() {
return -decodeL(-L);
}
if (L > 80) {
if (L > 8.0) {
return Math.pow(((L + 16) / 116), 3);
}
return L * Math.pow(((8 + 16) / 116), 3) / 8.0;
return L * DECODE_L_CONSTANT;
}
function compensateBlackPoint(sourceBlackPoint, XYZ_Flat, result) {
// For the BlackPoint calculation details, please see
// In case the blackPoint is already the default blackPoint then there is
// no need to do compensation.
if (sourceBlackPoint[0] === 0 &&
sourceBlackPoint[1] === 0 &&
sourceBlackPoint[2] === 0) {
result[0] = XYZ_Flat[0];
result[1] = XYZ_Flat[1];
result[2] = XYZ_Flat[2];
return;
}
// For the blackPoint calculation details, please see
// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
// AdobeBPC.pdf.
// The destination BlackPoint is the default BlackPoint [0, 0, 0].
// The destination blackPoint is the default blackPoint [0, 0, 0].
var zeroDecodeL = decodeL(0);
var X_DST = zeroDecodeL;
@ -13303,6 +13317,15 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -13303,6 +13317,15 @@ var CalRGBCS = (function CalRGBCSClosure() {
function normalizeWhitePointToFlat(sourceWhitePoint, XYZ_In, result) {
// In case the whitePoint is already flat then there is no need to do
// normalization.
if (sourceWhitePoint[0] === 1 && sourceWhitePoint[2] === 1) {
result[0] = XYZ_In[0];
result[1] = XYZ_In[1];
result[2] = XYZ_In[2];
return;
}
var LMS = result;
matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
@ -13337,15 +13360,11 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -13337,15 +13360,11 @@ var CalRGBCS = (function CalRGBCSClosure() {
var BGG = Math.pow(B, cs.GG);
var CGB = Math.pow(C, cs.GB);
// Computes intermediate variables M, L, N as per spec.
var M = cs.MXA * AGR + cs.MXB * BGG + cs.MXC * CGB;
var L = cs.MYA * AGR + cs.MYB * BGG + cs.MYC * CGB;
var N = cs.MZA * AGR + cs.MZB * BGG + cs.MZC * CGB;
// Decode XYZ, as per spec.
var X = M;
var Y = L;
var Z = N;
// Computes intermediate variables L, M, N as per spec.
// To decode X, Y, Z values map L, M, N directly to them.
var X = cs.MXA * AGR + cs.MXB * BGG + cs.MXC * CGB;
var Y = cs.MYA * AGR + cs.MYB * BGG + cs.MYC * CGB;
var Z = cs.MZA * AGR + cs.MZB * BGG + cs.MZC * CGB;
// The following calculations are based on this document:
// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
@ -13355,6 +13374,7 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -13355,6 +13374,7 @@ var CalRGBCS = (function CalRGBCSClosure() {
XYZ[1] = Y;
XYZ[2] = Z;
var XYZ_Flat = tempConvertMatrix2;
normalizeWhitePointToFlat(cs.whitePoint, XYZ, XYZ_Flat);
var XYZ_Black = tempConvertMatrix1;

4
build/pdf.js

@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') { @@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') {
(typeof window !== 'undefined' ? window : this).PDFJS = {};
}
PDFJS.version = '1.0.696';
PDFJS.build = '3ad972a';
PDFJS.version = '1.0.698';
PDFJS.build = '783d506';
(function pdfjsWrapper() {
// Use strict in our context only - users might not want it

50
build/pdf.worker.js vendored

@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') { @@ -22,8 +22,8 @@ if (typeof PDFJS === 'undefined') {
(typeof window !== 'undefined' ? window : this).PDFJS = {};
}
PDFJS.version = '1.0.696';
PDFJS.build = '3ad972a';
PDFJS.version = '1.0.698';
PDFJS.build = '783d506';
(function pdfjsWrapper() {
// Use strict in our context only - users might not want it
@ -7126,6 +7126,8 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -7126,6 +7126,8 @@ var CalRGBCS = (function CalRGBCSClosure() {
var tempConvertMatrix1 = new Float32Array(3);
var tempConvertMatrix2 = new Float32Array(3);
var DECODE_L_CONSTANT = Math.pow(((8 + 16) / 116), 3) / 8.0;
function CalRGBCS(whitePoint, blackPoint, gamma, matrix) {
this.name = 'CalRGB';
this.numComps = 3;
@ -7234,18 +7236,30 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -7234,18 +7236,30 @@ var CalRGBCS = (function CalRGBCSClosure() {
return -decodeL(-L);
}
if (L > 80) {
if (L > 8.0) {
return Math.pow(((L + 16) / 116), 3);
}
return L * Math.pow(((8 + 16) / 116), 3) / 8.0;
return L * DECODE_L_CONSTANT;
}
function compensateBlackPoint(sourceBlackPoint, XYZ_Flat, result) {
// For the BlackPoint calculation details, please see
// In case the blackPoint is already the default blackPoint then there is
// no need to do compensation.
if (sourceBlackPoint[0] === 0 &&
sourceBlackPoint[1] === 0 &&
sourceBlackPoint[2] === 0) {
result[0] = XYZ_Flat[0];
result[1] = XYZ_Flat[1];
result[2] = XYZ_Flat[2];
return;
}
// For the blackPoint calculation details, please see
// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
// AdobeBPC.pdf.
// The destination BlackPoint is the default BlackPoint [0, 0, 0].
// The destination blackPoint is the default blackPoint [0, 0, 0].
var zeroDecodeL = decodeL(0);
var X_DST = zeroDecodeL;
@ -7273,6 +7287,15 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -7273,6 +7287,15 @@ var CalRGBCS = (function CalRGBCSClosure() {
function normalizeWhitePointToFlat(sourceWhitePoint, XYZ_In, result) {
// In case the whitePoint is already flat then there is no need to do
// normalization.
if (sourceWhitePoint[0] === 1 && sourceWhitePoint[2] === 1) {
result[0] = XYZ_In[0];
result[1] = XYZ_In[1];
result[2] = XYZ_In[2];
return;
}
var LMS = result;
matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
@ -7307,15 +7330,11 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -7307,15 +7330,11 @@ var CalRGBCS = (function CalRGBCSClosure() {
var BGG = Math.pow(B, cs.GG);
var CGB = Math.pow(C, cs.GB);
// Computes intermediate variables M, L, N as per spec.
var M = cs.MXA * AGR + cs.MXB * BGG + cs.MXC * CGB;
var L = cs.MYA * AGR + cs.MYB * BGG + cs.MYC * CGB;
var N = cs.MZA * AGR + cs.MZB * BGG + cs.MZC * CGB;
// Decode XYZ, as per spec.
var X = M;
var Y = L;
var Z = N;
// Computes intermediate variables L, M, N as per spec.
// To decode X, Y, Z values map L, M, N directly to them.
var X = cs.MXA * AGR + cs.MXB * BGG + cs.MXC * CGB;
var Y = cs.MYA * AGR + cs.MYB * BGG + cs.MYC * CGB;
var Z = cs.MZA * AGR + cs.MZB * BGG + cs.MZC * CGB;
// The following calculations are based on this document:
// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
@ -7325,6 +7344,7 @@ var CalRGBCS = (function CalRGBCSClosure() { @@ -7325,6 +7344,7 @@ var CalRGBCS = (function CalRGBCSClosure() {
XYZ[1] = Y;
XYZ[2] = Z;
var XYZ_Flat = tempConvertMatrix2;
normalizeWhitePointToFlat(cs.whitePoint, XYZ, XYZ_Flat);
var XYZ_Black = tempConvertMatrix1;

2
package.json

@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
{
"name": "pdfjs-dist",
"version": "1.0.696",
"version": "1.0.698",
"description": "Generic build of Mozilla's PDF.js library.",
"keywords": [
"Mozilla",

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