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@ -3851,7 +3851,7 @@ var PartialEvaluator = (function() {
@@ -3851,7 +3851,7 @@ var PartialEvaluator = (function() {
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// <canvas> contexts store most of the state we need natively.
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// However, PDF needs a bit more state, which we store here.
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var CanvasExtraState = (function() { |
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function constructor() { |
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function constructor(old) { |
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// Are soft masks and alpha values shapes or opacities?
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this.alphaIsShape = false; |
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this.fontSize = 0; |
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@ -3868,10 +3868,18 @@ var CanvasExtraState = (function() {
@@ -3868,10 +3868,18 @@ var CanvasExtraState = (function() {
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this.wordSpace = 0; |
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this.textHScale = 100; |
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// Color spaces
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this.fillColorSpace = null; |
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this.strokeColorSpace = null; |
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this.fillColorSpaceObj = null; |
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this.strokeColorSpaceObj = null; |
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this.fillColorObj = null; |
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this.strokeColorObj = null; |
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this.old = old; |
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} |
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constructor.prototype = { |
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clone: function canvasextra_clone() { |
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return Object.create(this); |
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} |
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}; |
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return constructor; |
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})(); |
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@ -3902,9 +3910,6 @@ var CanvasGraphics = (function() {
@@ -3902,9 +3910,6 @@ var CanvasGraphics = (function() {
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var NORMAL_CLIP = {}; |
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var EO_CLIP = {}; |
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// Used for tiling patterns
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var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2; |
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constructor.prototype = { |
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beginDrawing: function(mediaBox) { |
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var cw = this.ctx.canvas.width, ch = this.ctx.canvas.height; |
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@ -3967,8 +3972,9 @@ var CanvasGraphics = (function() {
@@ -3967,8 +3972,9 @@ var CanvasGraphics = (function() {
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if (this.ctx.$saveCurrentX) { |
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this.ctx.$saveCurrentX(); |
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} |
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this.stateStack.push(this.current); |
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this.current = new CanvasExtraState(); |
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var old = this.current; |
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this.stateStack.push(old); |
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this.current = old.clone(); |
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}, |
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restore: function() { |
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var prev = this.stateStack.pop(); |
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@ -4007,7 +4013,19 @@ var CanvasGraphics = (function() {
@@ -4007,7 +4013,19 @@ var CanvasGraphics = (function() {
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this.ctx.rect(x, y, width, height); |
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}, |
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stroke: function() { |
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this.ctx.stroke(); |
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var ctx = this.ctx; |
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var strokeColor = this.current.strokeColor; |
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if (strokeColor && strokeColor.type === "Pattern") { |
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// for patterns, we transform to pattern space, calculate
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// the pattern, call stroke, and restore to user space
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ctx.save(); |
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ctx.strokeStyle = strokeColor.getPattern(ctx); |
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ctx.stroke(); |
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ctx.restore(); |
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} else { |
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ctx.stroke(); |
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} |
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this.consumePath(); |
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}, |
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closeStroke: function() { |
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@ -4015,7 +4033,18 @@ var CanvasGraphics = (function() {
@@ -4015,7 +4033,18 @@ var CanvasGraphics = (function() {
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this.stroke(); |
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}, |
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fill: function() { |
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this.ctx.fill(); |
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var ctx = this.ctx; |
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var fillColor = this.current.fillColor; |
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if (fillColor && fillColor.type === "Pattern") { |
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ctx.save(); |
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ctx.fillStyle = fillColor.getPattern(ctx); |
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ctx.fill(); |
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ctx.restore(); |
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} else { |
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ctx.fill(); |
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} |
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this.consumePath(); |
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}, |
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eoFill: function() { |
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@ -4024,8 +4053,28 @@ var CanvasGraphics = (function() {
@@ -4024,8 +4053,28 @@ var CanvasGraphics = (function() {
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this.restoreFillRule(savedFillRule); |
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}, |
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fillStroke: function() { |
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this.ctx.fill(); |
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this.ctx.stroke(); |
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var ctx = this.ctx; |
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var fillColor = this.current.fillColor; |
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if (fillColor && fillColor.type === "Pattern") { |
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ctx.save(); |
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ctx.fillStyle = fillColor.getPattern(ctx); |
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ctx.fill(); |
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ctx.restore(); |
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} else { |
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ctx.fill(); |
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} |
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var strokeColor = this.current.strokeColor; |
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if (strokeColor && strokeColor.type === "Pattern") { |
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ctx.save(); |
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ctx.strokeStyle = strokeColor.getPattern(ctx); |
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ctx.stroke(); |
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ctx.restore(); |
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} else { |
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ctx.stroke(); |
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} |
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this.consumePath(); |
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}, |
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eoFillStroke: function() { |
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@ -4208,168 +4257,41 @@ var CanvasGraphics = (function() {
@@ -4208,168 +4257,41 @@ var CanvasGraphics = (function() {
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ColorSpace.parse(space, this.xref, this.res); |
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}, |
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setStrokeColor: function(/*...*/) { |
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var cs = this.getStrokeColorSpace(); |
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var cs = this.current.strokeColorSpace; |
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var color = cs.getRgb(arguments); |
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this.setStrokeRGBColor.apply(this, color); |
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}, |
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setStrokeColorN: function(/*...*/) { |
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var cs = this.getStrokeColorSpace(); |
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var cs = this.current.strokeColorSpace; |
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if (cs.name == 'Pattern') { |
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this.ctx.strokeStyle = this.getPattern(cs, arguments); |
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// wait until fill to actually get the pattern, since Canvas
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// calcualtes the pattern according to the current coordinate space,
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// not the space when the pattern is set.
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var pattern = Pattern.parse(arguments, cs, this.xref, this.res, |
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this.ctx); |
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this.current.strokeColor = pattern; |
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} else { |
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this.setStrokeColor.apply(this, arguments); |
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} |
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}, |
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setFillColor: function(/*...*/) { |
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var cs = this.getFillColorSpace(); |
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var cs = this.current.fillColorSpace; |
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var color = cs.getRgb(arguments); |
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this.setFillRGBColor.apply(this, color); |
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}, |
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setFillColorN: function(/*...*/) { |
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var cs = this.getFillColorSpace(); |
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var cs = this.current.fillColorSpace; |
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if (cs.name == 'Pattern') { |
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this.ctx.fillStyle = this.getPattern(cs, arguments); |
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// wait until fill to actually get the pattern
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var pattern = Pattern.parse(arguments, cs, this.xref, this.res, |
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this.ctx); |
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this.current.fillColor = pattern; |
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} else { |
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this.setFillColor.apply(this, arguments); |
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} |
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}, |
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getPattern: function(cs, args) { |
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var length = args.length; |
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var base = cs.base; |
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if (base) { |
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var baseComps = base.numComps; |
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var color = []; |
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for (var i = 0; i < baseComps; ++i) |
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color.push(args[i]); |
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color = base.getRgb(color); |
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} |
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var patternName = args[length - 1]; |
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if (!IsName(patternName)) |
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error("Bad args to getPattern"); |
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var xref = this.xref; |
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var patternRes = xref.fetchIfRef(this.res.get("Pattern")); |
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if (!patternRes) |
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error("Unable to find pattern resource"); |
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var pattern = xref.fetchIfRef(patternRes.get(patternName.name)); |
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var dict = IsStream(pattern) ? pattern.dict : pattern; |
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var types = [null, this.getTilingPattern, this.getShadingPattern]; |
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var typeNum = dict.get("PatternType"); |
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var patternFn = types[typeNum]; |
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if (!patternFn) |
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error("Unhandled pattern type"); |
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return patternFn.call(this, pattern, dict, color); |
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}, |
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getShadingPattern: function(pattern, dict) { |
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var matrix = dict.get("Matrix"); |
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this.save(); |
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this.transform.apply(this, matrix); |
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var shading = this.getShading(pattern.get("Shading")); |
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this.restore(); |
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TODO('store transform so it can be applied before every fill'); |
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return shading; |
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}, |
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getTilingPattern: function(pattern, dict, color) { |
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function multiply(m, tm) { |
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var a = m[0] * tm[0] + m[1] * tm[2]; |
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var b = m[0] * tm[1] + m[1] * tm[3]; |
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var c = m[2] * tm[0] + m[3] * tm[2]; |
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var d = m[2] * tm[1] + m[3] * tm[3]; |
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var e = m[4] * tm[0] + m[5] * tm[2] + tm[4]; |
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var f = m[4] * tm[1] + m[5] * tm[3] + tm[5]; |
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return [a, b, c, d, e, f]; |
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}; |
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this.save(); |
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var ctx = this.ctx; |
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TODO('TilingType'); |
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var matrix = dict.get('Matrix') || IDENTITY_MATRIX; |
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var bbox = dict.get('BBox'); |
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var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3]; |
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var xstep = dict.get('XStep'); |
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var ystep = dict.get('YStep'); |
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// top left corner should correspond to the top left of the bbox
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var topLeft = this.applyTransform(x0, y0, matrix); |
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// we want the canvas to be as large as the step size
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var botRight = this.applyTransform(x0 + xstep, y0 + ystep, matrix); |
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var width = botRight[0] - topLeft[0]; |
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var height = botRight[1] - topLeft[1]; |
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// TODO: hack to avoid OOM, remove then pattern code is fixed
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if (Math.abs(width) > 8192 || Math.abs(height) > 8192) { |
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this.restore(); |
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return 'hotpink'; |
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} |
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var tmpCanvas = new this.ScratchCanvas(width, height); |
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// set the new canvas element context as the graphics context
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var tmpCtx = tmpCanvas.getContext('2d'); |
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var savedCtx = ctx; |
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this.ctx = tmpCtx; |
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var paintType = dict.get('PaintType'); |
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switch (paintType) { |
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case PAINT_TYPE_COLORED: |
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tmpCtx.fillStyle = savedCtx.fillStyle; |
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tmpCtx.strokeStyle = savedCtx.strokeStyle; |
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break; |
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case PAINT_TYPE_UNCOLORED: |
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color = this.makeCssRgb.apply(this, color); |
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tmpCtx.fillStyle = color; |
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tmpCtx.strokeStyle = color; |
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break; |
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default: |
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error('Unsupported paint type'); |
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} |
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// normalize transform matrix so each step
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// takes up the entire tmpCanvas (need to remove white borders)
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if (matrix[1] === 0 && matrix[2] === 0) { |
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matrix[0] = tmpCanvas.width / xstep; |
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matrix[3] = tmpCanvas.height / ystep; |
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topLeft = this.applyTransform(x0, y0, matrix); |
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} |
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// move the top left corner of bounding box to [0,0]
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matrix = multiply(matrix, [1, 0, 0, 1, -topLeft[0], -topLeft[1]]); |
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this.transform.apply(this, matrix); |
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if (bbox && IsArray(bbox) && 4 == bbox.length) { |
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this.rectangle.apply(this, bbox); |
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this.clip(); |
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this.endPath(); |
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} |
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var xref = this.xref; |
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var res = xref.fetchIfRef(dict.get('Resources')); |
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if (!pattern.code) |
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pattern.code = this.compile(pattern, xref, res, []); |
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this.execute(pattern.code, xref, res); |
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this.ctx = savedCtx; |
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this.restore(); |
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return this.ctx.createPattern(tmpCanvas, 'repeat'); |
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}, |
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setStrokeGray: function(gray) { |
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this.setStrokeRGBColor(gray, gray, gray); |
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}, |
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@ -4377,16 +4299,24 @@ var CanvasGraphics = (function() {
@@ -4377,16 +4299,24 @@ var CanvasGraphics = (function() {
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this.setFillRGBColor(gray, gray, gray); |
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}, |
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setStrokeRGBColor: function(r, g, b) { |
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this.ctx.strokeStyle = this.makeCssRgb(r, g, b); |
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var color = Util.makeCssRgb(r, g, b); |
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this.ctx.strokeStyle = color; |
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this.current.strokeColor = color; |
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}, |
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setFillRGBColor: function(r, g, b) { |
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this.ctx.fillStyle = this.makeCssRgb(r, g, b); |
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var color = Util.makeCssRgb(r, g, b); |
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this.ctx.fillStyle = color; |
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this.current.fillColor = color; |
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}, |
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setStrokeCMYKColor: function(c, m, y, k) { |
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this.ctx.strokeStyle = this.makeCssCmyk(c, m, y, k); |
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var color = Util.makeCssCmyk(c, m, y, k); |
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this.ctx.strokeStyle = color; |
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this.current.strokeColor = color; |
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}, |
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setFillCMYKColor: function(c, m, y, k) { |
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this.ctx.fillStyle = this.makeCssCmyk(c, m, y, k); |
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var color = Util.makeCssCmyk(c, m, y, k); |
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this.ctx.fillStyle = color; |
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this.current.fillColor = color; |
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}, |
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// Shading
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@ -4403,10 +4333,10 @@ var CanvasGraphics = (function() {
@@ -4403,10 +4333,10 @@ var CanvasGraphics = (function() {
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if (!shading) |
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error('No shading object found'); |
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var shadingFill = this.getShading(shading); |
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var shadingFill = Pattern.parseShading(shading, null, xref, res, ctx); |
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this.save(); |
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ctx.fillStyle = shadingFill; |
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ctx.fillStyle = shadingFill.getPattern(); |
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var inv = ctx.mozCurrentTransformInverse; |
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if (inv) { |
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@ -4414,10 +4344,10 @@ var CanvasGraphics = (function() {
@@ -4414,10 +4344,10 @@ var CanvasGraphics = (function() {
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var width = canvas.width; |
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var height = canvas.height; |
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var bl = this.applyTransform(0, 0, inv); |
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var br = this.applyTransform(0, width, inv); |
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var ul = this.applyTransform(height, 0, inv); |
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var ur = this.applyTransform(height, width, inv); |
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var bl = Util.applyTransform([0, 0], inv); |
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var br = Util.applyTransform([0, width], inv); |
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var ul = Util.applyTransform([height, 0], inv); |
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var ur = Util.applyTransform([height, width], inv); |
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var x0 = Math.min(bl[0], br[0], ul[0], ur[0]); |
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var y0 = Math.min(bl[1], br[1], ul[1], ur[1]); |
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@ -4437,129 +4367,6 @@ var CanvasGraphics = (function() {
@@ -4437,129 +4367,6 @@ var CanvasGraphics = (function() {
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this.restore(); |
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}, |
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getShading: function(shading) { |
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this.save(); |
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shading = this.xref.fetchIfRef(shading); |
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var dict = IsStream(shading) ? shading.dict : shading; |
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var bbox = dict.get('BBox'); |
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if (bbox && IsArray(bbox) && 4 == bbox.length) { |
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this.rectangle.apply(this, bbox); |
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this.clip(); |
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this.endPath(); |
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} |
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var background = dict.get('Background'); |
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if (background) |
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TODO('handle background colors'); |
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var cs = dict.get('ColorSpace', 'CS'); |
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cs = ColorSpace.parse(cs, this.xref, this.res); |
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var types = [null, |
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null, |
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this.getAxialShading, |
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this.getRadialShading]; |
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var typeNum = dict.get('ShadingType'); |
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var shadingFn = types[typeNum]; |
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this.restore(); |
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// Most likely we will not implement other types of shading
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// unless the browser supports them
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if (!shadingFn) { |
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warn("Unknown or NYI type of shading '"+ typeNum +"'"); |
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return 'hotpink'; |
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} |
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return shadingFn.call(this, shading, cs); |
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}, |
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getAxialShading: function(sh, cs) { |
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var coordsArr = sh.get('Coords'); |
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var x0 = coordsArr[0], y0 = coordsArr[1], |
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x1 = coordsArr[2], y1 = coordsArr[3]; |
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var t0 = 0.0, t1 = 1.0; |
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if (sh.has('Domain')) { |
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var domainArr = sh.get('Domain'); |
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t0 = domainArr[0], t1 = domainArr[1]; |
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} |
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var extendStart = false, extendEnd = false; |
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if (sh.has('Extend')) { |
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var extendArr = sh.get('Extend'); |
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extendStart = extendArr[0], extendEnd = extendArr[1]; |
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TODO('Support extend'); |
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} |
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var fnObj = sh.get('Function'); |
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fnObj = this.xref.fetchIfRef(fnObj); |
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if (IsArray(fnObj)) |
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error('No support for array of functions'); |
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else if (!IsPDFFunction(fnObj)) |
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error('Invalid function'); |
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var fn = new PDFFunction(this.xref, fnObj); |
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var gradient = this.ctx.createLinearGradient(x0, y0, x1, y1); |
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// 10 samples seems good enough for now, but probably won't work
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// if there are sharp color changes. Ideally, we would implement
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// the spec faithfully and add lossless optimizations.
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var step = (t1 - t0) / 10; |
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var diff = t1 - t0; |
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for (var i = t0; i <= t1; i += step) { |
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var color = fn.func([i]); |
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var rgbColor = cs.getRgb(color); |
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gradient.addColorStop((i - t0) / diff, |
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this.makeCssRgb.apply(this, rgbColor)); |
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} |
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return gradient; |
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}, |
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getRadialShading: function(sh, cs) { |
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var coordsArr = sh.get('Coords'); |
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var x0 = coordsArr[0], y0 = coordsArr[1], r0 = coordsArr[2]; |
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var x1 = coordsArr[3], y1 = coordsArr[4], r1 = coordsArr[5]; |
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var t0 = 0.0, t1 = 1.0; |
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if (sh.has('Domain')) { |
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var domainArr = sh.get('Domain'); |
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t0 = domainArr[0], t1 = domainArr[1]; |
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} |
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var extendStart = false, extendEnd = false; |
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if (sh.has('Extend')) { |
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var extendArr = sh.get('Extend'); |
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extendStart = extendArr[0], extendEnd = extendArr[1]; |
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TODO('Support extend'); |
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} |
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var fnObj = sh.get('Function'); |
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fnObj = this.xref.fetchIfRef(fnObj); |
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if (IsArray(fnObj)) |
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error('No support for array of functions'); |
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else if (!IsPDFFunction(fnObj)) |
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error('Invalid function'); |
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var fn = new PDFFunction(this.xref, fnObj); |
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var gradient = |
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this.ctx.createRadialGradient(x0, y0, r0, x1, y1, r1); |
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// 10 samples seems good enough for now, but probably won't work
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// if there are sharp color changes. Ideally, we would implement
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// the spec faithfully and add lossless optimizations.
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var step = (t1 - t0) / 10; |
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var diff = t1 - t0; |
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for (var i = t0; i <= t1; i += step) { |
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var color = fn.func([i]); |
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var rgbColor = cs.getRgb(color); |
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gradient.addColorStop((i - t0) / diff, |
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this.makeCssRgb.apply(this, rgbColor)); |
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} |
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return gradient; |
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}, |
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// Images
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beginInlineImage: function() { |
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@ -4698,48 +4505,6 @@ var CanvasGraphics = (function() {
@@ -4698,48 +4505,6 @@ var CanvasGraphics = (function() {
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} |
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this.ctx.beginPath(); |
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}, |
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makeCssRgb: function(r, g, b) { |
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var ri = (255 * r) | 0, gi = (255 * g) | 0, bi = (255 * b) | 0; |
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return 'rgb(' + ri + ',' + gi + ',' + bi + ')'; |
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}, |
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makeCssCmyk: function(c, m, y, k) { |
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// while waiting on CSS's cmyk()...
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// http://www.ilkeratalay.com/colorspacesfaq.php#rgb
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var ri = (255 * (1 - Math.min(1, c * (1 - k) + k))) | 0; |
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var gi = (255 * (1 - Math.min(1, m * (1 - k) + k))) | 0; |
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var bi = (255 * (1 - Math.min(1, y * (1 - k) + k))) | 0; |
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return 'rgb(' + ri + ',' + gi + ',' + bi + ')'; |
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}, |
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getFillColorSpace: function() { |
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var cs = this.current.fillColorSpace; |
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if (cs) |
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return cs; |
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var states = this.stateStack; |
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var i = states.length - 1; |
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while (i >= 0 && !(cs = states[i].fillColorSpace)) |
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--i; |
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if (cs) |
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return cs; |
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else |
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return new DeviceRgbCS(); |
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}, |
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getStrokeColorSpace: function() { |
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var cs = this.current.strokeColorSpace; |
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if (cs) |
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return cs; |
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var states = this.stateStack; |
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var i = states.length - 1; |
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while (i >= 0 && !(cs = states[i].strokeColorSpace)) |
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--i; |
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if (cs) |
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return cs; |
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else |
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return new DeviceRgbCS(); |
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}, |
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// We generally keep the canvas context set for
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// nonzero-winding, and just set evenodd for the operations
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// that need them.
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@ -4751,11 +4516,26 @@ var CanvasGraphics = (function() {
@@ -4751,11 +4516,26 @@ var CanvasGraphics = (function() {
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restoreFillRule: function(rule) { |
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this.ctx.mozFillRule = rule; |
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}, |
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applyTransform: function(x0, y0, m) { |
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var xt = x0 * m[0] + y0 * m[2] + m[4]; |
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var yt = x0 * m[1] + y0 * m[3] + m[5]; |
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return [xt, yt]; |
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} |
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}; |
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return constructor; |
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})(); |
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var Util = (function() { |
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function constructor() {}; |
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constructor.makeCssRgb = function makergb(r, g, b) { |
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var ri = (255 * r) | 0, gi = (255 * g) | 0, bi = (255 * b) | 0; |
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return 'rgb(' + ri + ',' + gi + ',' + bi + ')'; |
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}; |
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constructor.makeCssCmyk = function makecmyk(c, m, y, k) { |
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var c = (new DeviceCmykCS()).getRgb([c, m, y, k]); |
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var ri = (255 * c[0]) | 0, gi = (255 * c[1]) | 0, bi = (255 * c[2]) | 0; |
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return 'rgb(' + ri + ',' + gi + ',' + bi + ')'; |
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}; |
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constructor.applyTransform = function apply(p, m) { |
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var xt = p[0] * m[0] + p[1] * m[2] + m[4]; |
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var yt = p[0] * m[1] + p[1] * m[3] + m[5]; |
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return [xt, yt]; |
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}; |
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return constructor; |
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@ -5112,6 +4892,307 @@ var DeviceCmykCS = (function() {
@@ -5112,6 +4892,307 @@ var DeviceCmykCS = (function() {
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return constructor; |
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})(); |
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var Pattern = (function() { |
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// Constructor should define this.getPattern
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function constructor() { |
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error('should not call Pattern constructor'); |
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}; |
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constructor.prototype = { |
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// Input: current Canvas context
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// Output: the appropriate fillStyle or strokeStyle
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getPattern: function pattern_getStyle(ctx) { |
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error('Should not call Pattern.getStyle'); |
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}, |
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}; |
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constructor.parse = function pattern_parse(args, cs, xref, res, ctx) { |
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var length = args.length; |
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var patternName = args[length - 1]; |
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if (!IsName(patternName)) |
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error("Bad args to getPattern"); |
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var patternRes = xref.fetchIfRef(res.get("Pattern")); |
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if (!patternRes) |
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error("Unable to find pattern resource"); |
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var pattern = xref.fetchIfRef(patternRes.get(patternName.name)); |
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var dict = IsStream(pattern) ? pattern.dict : pattern; |
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var typeNum = dict.get("PatternType"); |
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switch(typeNum) { |
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case 1: |
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var base = cs.base; |
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var color; |
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if (base) { |
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var baseComps = base.numComps; |
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color = []; |
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for (var i = 0; i < baseComps; ++i) |
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color.push(args[i]); |
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color = base.getRgb(color); |
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} |
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return new TilingPattern(pattern, dict, color, xref, ctx); |
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case 2: |
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var shading = xref.fetchIfRef(dict.get('Shading')); |
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var matrix = dict.get('Matrix'); |
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return Pattern.parseShading(shading, matrix, xref, res, ctx); |
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default: |
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error('Unknown type of pattern'); |
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} |
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}; |
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constructor.parseShading = function pattern_shading(shading, matrix, |
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xref, res, ctx) { |
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var dict = IsStream(shading) ? shading.dict : shading; |
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var type = dict.get('ShadingType'); |
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switch (type) { |
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case 2: |
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case 3: |
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// both radial and axial shadings are handled by RadialAxial shading
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return new RadialAxialShading(dict, matrix, xref, res, ctx); |
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default: |
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return new DummyShading(); |
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} |
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} |
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return constructor; |
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})(); |
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var DummyShading = (function() { |
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function constructor() { |
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this.type = 'Pattern'; |
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}; |
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constructor.prototype = { |
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getPattern: function dummy_getpattern() { |
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return 'hotpink'; |
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} |
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}; |
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return constructor; |
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})(); |
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// Radial and axial shading have very similar implementations
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// If needed, the implementations can be broken into two classes
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var RadialAxialShading = (function() { |
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function constructor(dict, matrix, xref, res, ctx) { |
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this.matrix = matrix; |
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var bbox = dict.get('BBox'); |
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var background = dict.get('Background'); |
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this.coordsArr = dict.get('Coords'); |
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this.shadingType = dict.get('ShadingType'); |
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this.type = 'Pattern'; |
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this.ctx = ctx; |
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this.curMatrix = ctx.mozCurrentTransform; |
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|
var cs = dict.get('ColorSpace', 'CS'); |
|
|
|
|
cs = ColorSpace.parse(cs, xref, res); |
|
|
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|
this.cs = cs; |
|
|
|
|
|
|
|
|
|
var t0 = 0.0, t1 = 1.0; |
|
|
|
|
if (dict.has('Domain')) { |
|
|
|
|
var domainArr = dict.get('Domain'); |
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|
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|
t0 = domainArr[0], t1 = domainArr[1]; |
|
|
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|
} |
|
|
|
|
|
|
|
|
|
var extendStart = false, extendEnd = false; |
|
|
|
|
if (dict.has('Extend')) { |
|
|
|
|
var extendArr = dict.get('Extend'); |
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|
|
|
extendStart = extendArr[0], extendEnd = extendArr[1]; |
|
|
|
|
TODO('Support extend'); |
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|
|
|
} |
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|
|
|
|
|
|
|
|
this.extendStart = extendStart; |
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|
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|
this.extendEnd = extendEnd; |
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|
|
|
|
|
|
|
|
var fnObj = dict.get('Function'); |
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|
|
|
fnObj = xref.fetchIfRef(fnObj); |
|
|
|
|
if (IsArray(fnObj)) |
|
|
|
|
error('No support for array of functions'); |
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|
|
else if (!IsPDFFunction(fnObj)) |
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|
|
|
error('Invalid function'); |
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|
|
|
var fn = new PDFFunction(xref, fnObj); |
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|
|
|
|
|
|
|
// 10 samples seems good enough for now, but probably won't work
|
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|
|
|
// if there are sharp color changes. Ideally, we would implement
|
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|
|
|
// the spec faithfully and add lossless optimizations.
|
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|
var step = (t1 - t0) / 10; |
|
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|
|
var diff = t1 - t0; |
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|
|
|
var colorStops = []; |
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|
for (var i = t0; i <= t1; i += step) { |
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|
var color = fn.func([i]); |
|
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|
|
var rgbColor = Util.makeCssRgb.apply(this, cs.getRgb(color)); |
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|
|
colorStops.push([(i - t0) / diff, rgbColor]); |
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|
} |
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|
|
this.colorStops = colorStops; |
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|
|
}; |
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|
|
|
|
|
|
|
constructor.prototype = { |
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|
|
getPattern: function() { |
|
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|
|
var coordsArr = this.coordsArr; |
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|
|
var type = this.shadingType; |
|
|
|
|
if (type == 2) { |
|
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|
|
var p0 = [coordsArr[0], coordsArr[1]]; |
|
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|
|
var p1 = [coordsArr[2], coordsArr[3]]; |
|
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|
|
} else if (type == 3) { |
|
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|
|
var p0 = [coordsArr[0], coordsArr[1]]; |
|
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|
|
var p1 = [coordsArr[3], coordsArr[4]]; |
|
|
|
|
var r0 = coordsArr[2], r1 = coordsArr[5] |
|
|
|
|
} else { |
|
|
|
|
error() |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
var matrix = this.matrix; |
|
|
|
|
if (matrix) { |
|
|
|
|
p0 = Util.applyTransform(p0, matrix); |
|
|
|
|
p1 = Util.applyTransform(p1, matrix); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// if the browser supports getting the tranform matrix, convert
|
|
|
|
|
// gradient coordinates from pattern space to current user space
|
|
|
|
|
var curMatrix = this.curMatrix; |
|
|
|
|
var ctx = this.ctx; |
|
|
|
|
if (curMatrix) { |
|
|
|
|
var userMatrix = ctx.mozCurrentTransformInverse; |
|
|
|
|
|
|
|
|
|
p0 = Util.applyTransform(p0, curMatrix); |
|
|
|
|
p0 = Util.applyTransform(p0, userMatrix); |
|
|
|
|
|
|
|
|
|
p1 = Util.applyTransform(p1, curMatrix); |
|
|
|
|
p1 = Util.applyTransform(p1, userMatrix); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
var colorStops = this.colorStops; |
|
|
|
|
if (type == 2) |
|
|
|
|
var grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]); |
|
|
|
|
else if (type == 3) |
|
|
|
|
var grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1); |
|
|
|
|
|
|
|
|
|
for (var i = 0, ii = colorStops.length; i < ii; ++i) { |
|
|
|
|
var c = colorStops[i]; |
|
|
|
|
grad.addColorStop(c[0], c[1]); |
|
|
|
|
} |
|
|
|
|
return grad; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
|
|
|
|
|
|
var TilingPattern = (function() { |
|
|
|
|
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2; |
|
|
|
|
|
|
|
|
|
function constructor(pattern, dict, color, xref, ctx) { |
|
|
|
|
function multiply(m, tm) { |
|
|
|
|
var a = m[0] * tm[0] + m[1] * tm[2]; |
|
|
|
|
var b = m[0] * tm[1] + m[1] * tm[3]; |
|
|
|
|
var c = m[2] * tm[0] + m[3] * tm[2]; |
|
|
|
|
var d = m[2] * tm[1] + m[3] * tm[3]; |
|
|
|
|
var e = m[4] * tm[0] + m[5] * tm[2] + tm[4]; |
|
|
|
|
var f = m[4] * tm[1] + m[5] * tm[3] + tm[5]; |
|
|
|
|
return [a, b, c, d, e, f]; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
TODO('TilingType'); |
|
|
|
|
|
|
|
|
|
this.matrix = dict.get("Matrix"); |
|
|
|
|
this.curMatrix = ctx.mozCurrentTransform; |
|
|
|
|
this.invMatrix = ctx.mozCurrentTransformInverse; |
|
|
|
|
this.ctx = ctx; |
|
|
|
|
this.type = 'Pattern'; |
|
|
|
|
|
|
|
|
|
var bbox = dict.get('BBox'); |
|
|
|
|
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3]; |
|
|
|
|
|
|
|
|
|
var xstep = dict.get('XStep'); |
|
|
|
|
var ystep = dict.get('YStep'); |
|
|
|
|
|
|
|
|
|
var topLeft = [x0, y0]; |
|
|
|
|
// we want the canvas to be as large as the step size
|
|
|
|
|
var botRight = [x0 + xstep, y0 + ystep] |
|
|
|
|
|
|
|
|
|
var width = botRight[0] - topLeft[0]; |
|
|
|
|
var height = botRight[1] - topLeft[1]; |
|
|
|
|
|
|
|
|
|
// TODO: hack to avoid OOM, we would idealy compute the tiling
|
|
|
|
|
// pattern to be only as large as the acual size in device space
|
|
|
|
|
// This could be computed with .mozCurrentTransform, but still
|
|
|
|
|
// needs to be implemented
|
|
|
|
|
while (Math.abs(width) > 512 || Math.abs(height) > 512) { |
|
|
|
|
width = 512; |
|
|
|
|
height = 512; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
var tmpCanvas = new ScratchCanvas(width, height); |
|
|
|
|
|
|
|
|
|
// set the new canvas element context as the graphics context
|
|
|
|
|
var tmpCtx = tmpCanvas.getContext('2d'); |
|
|
|
|
var graphics = new CanvasGraphics(tmpCtx); |
|
|
|
|
|
|
|
|
|
var paintType = dict.get('PaintType'); |
|
|
|
|
switch (paintType) { |
|
|
|
|
case PAINT_TYPE_COLORED: |
|
|
|
|
tmpCtx.fillStyle = ctx.fillStyle; |
|
|
|
|
tmpCtx.strokeStyle = ctx.strokeStyle; |
|
|
|
|
break; |
|
|
|
|
case PAINT_TYPE_UNCOLORED: |
|
|
|
|
color = Util.makeCssRgb.apply(this, color); |
|
|
|
|
tmpCtx.fillStyle = color; |
|
|
|
|
tmpCtx.strokeStyle = color; |
|
|
|
|
break; |
|
|
|
|
default: |
|
|
|
|
error('Unsupported paint type'); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
var scale = [width / xstep, height / ystep]; |
|
|
|
|
this.scale = scale; |
|
|
|
|
|
|
|
|
|
// transform coordinates to pattern space
|
|
|
|
|
var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]]; |
|
|
|
|
var tmpScale = [scale[0], 0, 0, scale[1], 0, 0]; |
|
|
|
|
graphics.transform.apply(graphics, tmpScale); |
|
|
|
|
graphics.transform.apply(graphics, tmpTranslate); |
|
|
|
|
|
|
|
|
|
if (bbox && IsArray(bbox) && 4 == bbox.length) { |
|
|
|
|
graphics.rectangle.apply(graphics, bbox); |
|
|
|
|
graphics.clip(); |
|
|
|
|
graphics.endPath(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
var res = xref.fetchIfRef(dict.get('Resources')); |
|
|
|
|
if (!pattern.code) |
|
|
|
|
pattern.code = graphics.compile(pattern, xref, res, []); |
|
|
|
|
graphics.execute(pattern.code, xref, res); |
|
|
|
|
|
|
|
|
|
this.canvas = tmpCanvas; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
constructor.prototype = { |
|
|
|
|
getPattern: function tiling_getPattern() { |
|
|
|
|
var matrix = this.matrix; |
|
|
|
|
var curMatrix = this.curMatrix; |
|
|
|
|
var ctx = this.ctx; |
|
|
|
|
|
|
|
|
|
if (curMatrix) |
|
|
|
|
ctx.setTransform.apply(ctx, curMatrix); |
|
|
|
|
|
|
|
|
|
if (matrix) |
|
|
|
|
ctx.transform.apply(ctx, matrix); |
|
|
|
|
|
|
|
|
|
var scale = this.scale; |
|
|
|
|
ctx.scale(1 / scale[0], 1 / scale[1]); |
|
|
|
|
|
|
|
|
|
return ctx.createPattern(this.canvas, 'repeat'); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var PDFImage = (function() { |
|
|
|
|
function constructor(xref, res, image, inline) { |
|
|
|
|
this.image = image; |
|
|
|
|