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@ -21,8 +21,8 @@ if (typeof PDFJS === 'undefined') { |
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(typeof window !== 'undefined' ? window : this).PDFJS = {}; |
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(typeof window !== 'undefined' ? window : this).PDFJS = {}; |
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} |
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} |
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PDFJS.version = '1.0.145'; |
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PDFJS.version = '1.0.152'; |
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PDFJS.build = 'b3f24ca'; |
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PDFJS.build = '7ac1d6c'; |
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(function pdfjsWrapper() { |
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(function pdfjsWrapper() { |
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// Use strict in our context only - users might not want it
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// Use strict in our context only - users might not want it
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@ -2208,25 +2208,15 @@ var CalGrayCS = (function CalGrayCSClosure() { |
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var A = src[srcOffset] * scale; |
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var A = src[srcOffset] * scale; |
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var AG = Math.pow(A, cs.G); |
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var AG = Math.pow(A, cs.G); |
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// Computes intermediate variables M, L, N as per spec.
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// Computes L as per spec. ( = cs.YW * AG )
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// Except if other than default BlackPoint values are used.
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// Except if other than default BlackPoint values are used.
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var M = cs.XW * AG; |
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var L = cs.YW * AG; |
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var L = cs.YW * AG; |
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var N = cs.ZW * AG; |
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// Decode XYZ, as per spec.
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var X = M; |
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var Y = L; |
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var Z = N; |
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// http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html, Ch 4.
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// http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html, Ch 4.
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// This yields values in range [0, 100].
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var Lstar = Math.max(116 * Math.pow(Y, 1 / 3) - 16, 0); |
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// Convert values to rgb range [0, 255].
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// Convert values to rgb range [0, 255].
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dest[destOffset] = Lstar * 255 / 100; |
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var val = Math.max(295.8 * Math.pow(L, 0.333333333333333333) - 40.8, 0) | 0; |
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dest[destOffset + 1] = Lstar * 255 / 100; |
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dest[destOffset] = val; |
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dest[destOffset + 2] = Lstar * 255 / 100; |
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dest[destOffset + 1] = val; |
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dest[destOffset + 2] = val; |
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} |
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} |
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CalGrayCS.prototype = { |
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CalGrayCS.prototype = { |
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@ -5776,24 +5766,33 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { |
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} else if (imgData.kind === ImageKind.RGBA_32BPP) { |
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} else if (imgData.kind === ImageKind.RGBA_32BPP) { |
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// RGBA, 32-bits per pixel.
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// RGBA, 32-bits per pixel.
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for (i = 0; i < totalChunks; i++) { |
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j = 0; |
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thisChunkHeight = |
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elemsInThisChunk = width * fullChunkHeight * 4; |
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(i < fullChunks) ? fullChunkHeight : partialChunkHeight; |
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for (i = 0; i < fullChunks; i++) { |
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elemsInThisChunk = imgData.width * thisChunkHeight * 4; |
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dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk)); |
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dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk)); |
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srcPos += elemsInThisChunk; |
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srcPos += elemsInThisChunk; |
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ctx.putImageData(chunkImgData, 0, i * fullChunkHeight); |
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ctx.putImageData(chunkImgData, 0, j); |
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j += fullChunkHeight; |
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} |
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} |
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if (i < totalChunks) { |
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elemsInThisChunk = width * partialChunkHeight * 4; |
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dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk)); |
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ctx.putImageData(chunkImgData, 0, j); |
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} |
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} else if (imgData.kind === ImageKind.RGB_24BPP) { |
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} else if (imgData.kind === ImageKind.RGB_24BPP) { |
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// RGB, 24-bits per pixel.
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// RGB, 24-bits per pixel.
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thisChunkHeight = fullChunkHeight; |
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elemsInThisChunk = width * thisChunkHeight; |
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for (i = 0; i < totalChunks; i++) { |
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for (i = 0; i < totalChunks; i++) { |
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thisChunkHeight = |
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if (i >= fullChunks) { |
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(i < fullChunks) ? fullChunkHeight : partialChunkHeight; |
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thisChunkHeight =partialChunkHeight; |
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elemsInThisChunk = imgData.width * thisChunkHeight * 3; |
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elemsInThisChunk = width * thisChunkHeight; |
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} |
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destPos = 0; |
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destPos = 0; |
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for (j = 0; j < elemsInThisChunk; j += 3) { |
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for (j = elemsInThisChunk; j--;) { |
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dest[destPos++] = src[srcPos++]; |
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dest[destPos++] = src[srcPos++]; |
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dest[destPos++] = src[srcPos++]; |
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dest[destPos++] = src[srcPos++]; |
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dest[destPos++] = src[srcPos++]; |
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dest[destPos++] = src[srcPos++]; |
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@ -35361,27 +35360,29 @@ var PDFImage = (function PDFImageClosure() { |
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if (!matte) { |
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if (!matte) { |
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return; |
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return; |
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} |
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} |
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function clamp(value) { |
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return (value < 0 ? 0 : (value > 255 ? 255 : value)) | 0; |
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} |
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var matteRgb = this.colorSpace.getRgb(matte, 0); |
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var matteRgb = this.colorSpace.getRgb(matte, 0); |
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var matteR = matteRgb[0]; |
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var matteG = matteRgb[1]; |
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var matteB = matteRgb[2]; |
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var length = width * height * 4; |
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var length = width * height * 4; |
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var r, g, b; |
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for (var i = 0; i < length; i += 4) { |
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for (var i = 0; i < length; i += 4) { |
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var alpha = buffer[i + 3]; |
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var alpha = buffer[i + 3]; |
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if (alpha === 0) { |
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if (alpha === 0) { |
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// according formula we have to get Infinity in all components
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// according formula we have to get Infinity in all components
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// making it white (tipical paper color) should be okay
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// making it white (typical paper color) should be okay
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buffer[i] = 255; |
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buffer[i] = 255; |
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buffer[i + 1] = 255; |
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buffer[i + 1] = 255; |
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buffer[i + 2] = 255; |
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buffer[i + 2] = 255; |
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continue; |
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continue; |
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} |
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} |
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var k = 255 / alpha; |
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var k = 255 / alpha; |
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buffer[i] = clamp((buffer[i] - matteRgb[0]) * k + matteRgb[0]); |
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r = (buffer[i] - matteR) * k + matteR; |
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buffer[i + 1] = clamp((buffer[i + 1] - matteRgb[1]) * k + matteRgb[1]); |
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g = (buffer[i + 1] - matteG) * k + matteG; |
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buffer[i + 2] = clamp((buffer[i + 2] - matteRgb[2]) * k + matteRgb[2]); |
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b = (buffer[i + 2] - matteB) * k + matteB; |
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buffer[i] = r <= 0 ? 0 : r >= 255 ? 255 : r | 0; |
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buffer[i + 1] = g <= 0 ? 0 : g >= 255 ? 255 : g | 0; |
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buffer[i + 2] = b <= 0 ? 0 : b >= 255 ? 255 : b | 0; |
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} |
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} |
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}, |
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}, |
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@ -43314,60 +43315,35 @@ var JpegImage = (function jpegImage() { |
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_getLinearizedBlockData: function getLinearizedBlockData(width, height) { |
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_getLinearizedBlockData: function getLinearizedBlockData(width, height) { |
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var scaleX = this.width / width, scaleY = this.height / height; |
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var scaleX = this.width / width, scaleY = this.height / height; |
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var component, componentScaleX, componentScaleY; |
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var component, componentScaleX, componentScaleY, blocksPerScanline; |
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var x, y, i; |
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var x, y, i, j; |
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var index; |
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var offset = 0; |
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var offset = 0; |
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var Y, Cb, Cr, K, C, M, Ye, R, G, B; |
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var output; |
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var colorTransform; |
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var numComponents = this.components.length; |
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var numComponents = this.components.length; |
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var dataLength = width * height * numComponents; |
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var dataLength = width * height * numComponents; |
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var data = new Uint8Array(dataLength); |
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var data = new Uint8Array(dataLength); |
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var componentLine; |
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var xScaleBlockOffset = new Uint32Array(width); |
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var mask3LSB = 0xfffffff8; // used to clear the 3 LSBs
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// lineData is reused for all components. Assume first component is
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// the biggest
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var lineData = new Uint8Array((this.components[0].blocksPerLine << 3) * |
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this.components[0].blocksPerColumn * 8); |
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// First construct image data ...
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for (i = 0; i < numComponents; i++) { |
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for (i = 0; i < numComponents; i++) { |
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component = this.components[i]; |
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component = this.components[i]; |
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var blocksPerLine = component.blocksPerLine; |
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var blocksPerColumn = component.blocksPerColumn; |
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var samplesPerLine = blocksPerLine << 3; |
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var j, k, ll = 0; |
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var sample; |
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var lineOffset = 0; |
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for (var blockRow = 0; blockRow < blocksPerColumn; blockRow++) { |
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var scanLine = blockRow << 3; |
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for (var blockCol = 0; blockCol < blocksPerLine; blockCol++) { |
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var bufferOffset = getBlockBufferOffset(component, |
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blockRow, blockCol); |
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offset = 0; |
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sample = blockCol << 3; |
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for (j = 0; j < 8; j++) { |
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lineOffset = (scanLine + j) * samplesPerLine; |
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for (k = 0; k < 8; k++) { |
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lineData[lineOffset + sample + k] = |
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component.output[bufferOffset + offset++]; |
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} |
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} |
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} |
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} |
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componentScaleX = component.scaleX * scaleX; |
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componentScaleX = component.scaleX * scaleX; |
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componentScaleY = component.scaleY * scaleY; |
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componentScaleY = component.scaleY * scaleY; |
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offset = i; |
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offset = i; |
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output = component.output; |
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var cx, cy; |
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blocksPerScanline = (component.blocksPerLine + 1) << 3; |
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var index; |
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// precalculate the xScaleBlockOffset
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for (x = 0; x < width; x++) { |
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j = 0 | (x * componentScaleX); |
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xScaleBlockOffset[x] = ((j & mask3LSB) << 3) | (j & 7); |
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} |
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// linearize the blocks of the component
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for (y = 0; y < height; y++) { |
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for (y = 0; y < height; y++) { |
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j = 0 | (y * componentScaleY); |
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index = blocksPerScanline * (j & mask3LSB) | ((j & 7) << 3); |
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for (x = 0; x < width; x++) { |
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for (x = 0; x < width; x++) { |
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cy = 0 | (y * componentScaleY); |
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data[offset] = output[index + xScaleBlockOffset[x]]; |
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cx = 0 | (x * componentScaleX); |
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index = cy * samplesPerLine + cx; |
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data[offset] = lineData[index]; |
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offset += numComponents; |
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offset += numComponents; |
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} |
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} |
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} |
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} |
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@ -43472,50 +43448,51 @@ var JpegImage = (function jpegImage() { |
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_convertCmykToRgb: function convertCmykToRgb(data) { |
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_convertCmykToRgb: function convertCmykToRgb(data) { |
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var c, m, y, k; |
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var c, m, y, k; |
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var offset = 0; |
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var offset = 0; |
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for (var i = 0; i < data.length; i += this.numComponents) { |
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var length = data.length; |
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c = data[i ] * 0.00392156862745098; |
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var min = -255 * 255 * 255; |
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m = data[i + 1] * 0.00392156862745098; |
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var scale = 1 / 255 / 255; |
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y = data[i + 2] * 0.00392156862745098; |
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for (var i = 0; i < length;) { |
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k = data[i + 3] * 0.00392156862745098; |
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c = data[i++]; |
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m = data[i++]; |
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y = data[i++]; |
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k = data[i++]; |
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var r = |
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var r = |
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c * (-4.387332384609988 * c + 54.48615194189176 * m + |
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c * (-4.387332384609988 * c + 54.48615194189176 * m + |
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18.82290502165302 * y + 212.25662451639585 * k + |
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18.82290502165302 * y + 212.25662451639585 * k - |
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-285.2331026137004) + |
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72734.4411664936) + |
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m * (1.7149763477362134 * m - 5.6096736904047315 * y + |
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m * (1.7149763477362134 * m - 5.6096736904047315 * y - |
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-17.873870861415444 * k - 5.497006427196366) + |
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17.873870861415444 * k - 1401.7366389350734) + |
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y * (-2.5217340131683033 * y - 21.248923337353073 * k + |
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y * (-2.5217340131683033 * y - 21.248923337353073 * k + |
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17.5119270841813) + |
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4465.541406466231) - |
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k * (-21.86122147463605 * k - 189.48180835922747) + 255; |
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k * (21.86122147463605 * k + 48317.86113160301); |
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var g = |
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var g = |
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c * (8.841041422036149 * c + 60.118027045597366 * m + |
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c * (8.841041422036149 * c + 60.118027045597366 * m + |
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6.871425592049007 * y + 31.159100130055922 * k + |
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6.871425592049007 * y + 31.159100130055922 * k - |
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-79.2970844816548) + |
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20220.756542821975) + |
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m * (-15.310361306967817 * m + 17.575251261109482 * y + |
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m * (-15.310361306967817 * m + 17.575251261109482 * y + |
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131.35250912493976 * k - 190.9453302588951) + |
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131.35250912493976 * k - 48691.05921601825) + |
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|
y * (4.444339102852739 * y + 9.8632861493405 * k - 24.8674158255588) + |
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|
y * (4.444339102852739 * y + 9.8632861493405 * k - |
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k * (-20.737325471181034 * k - 187.80453709719578) + 255; |
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6341.191035517494) - |
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k * (20.737325471181034 * k + 47890.15695978492); |
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var b = |
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var b = |
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c * (0.8842522430003296 * c + 8.078677503112928 * m + |
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c * (0.8842522430003296 * c + 8.078677503112928 * m + |
|
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|
30.89978309703729 * y - 0.23883238689178934 * k + |
|
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|
30.89978309703729 * y - 0.23883238689178934 * k - |
|
|
|
-14.183576799673286) + |
|
|
|
3616.812083916688) + |
|
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|
m * (10.49593273432072 * m + 63.02378494754052 * y + |
|
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|
m * (10.49593273432072 * m + 63.02378494754052 * y + |
|
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|
50.606957656360734 * k - 112.23884253719248) + |
|
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|
50.606957656360734 * k - 28620.90484698408) + |
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|
y * (0.03296041114873217 * y + 115.60384449646641 * k + |
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|
y * (0.03296041114873217 * y + 115.60384449646641 * k - |
|
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|
-193.58209356861505) + |
|
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|
49363.43385999684) - |
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|
k * (-22.33816807309886 * k - 180.12613974708367) + 255; |
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k * (22.33816807309886 * k + 45932.16563550634); |
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data[offset++] = clamp0to255(r); |
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data[offset++] = r >= 0 ? 255 : r <= min ? 0 : 255 + r * scale | 0; |
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data[offset++] = clamp0to255(g); |
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data[offset++] = g >= 0 ? 255 : g <= min ? 0 : 255 + g * scale | 0; |
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|
data[offset++] = clamp0to255(b); |
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data[offset++] = b >= 0 ? 255 : b <= min ? 0 : 255 + b * scale | 0; |
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} |
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} |
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return data; |
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return data; |
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}, |
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}, |
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getData: function getData(width, height, forceRGBoutput) { |
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|
getData: function getData(width, height, forceRGBoutput) { |
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var i; |
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|
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|
var Y, Cb, Cr, K, C, M, Ye, R, G, B; |
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var colorTransform; |
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|
|
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|
if (this.numComponents > 4) { |
|
|
|
if (this.numComponents > 4) { |
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|
|
throw 'Unsupported color mode'; |
|
|
|
throw 'Unsupported color mode'; |
|
|
|
} |
|
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|
} |
|
|
@ -44600,7 +44577,7 @@ var JpxImage = (function JpxImageClosure() { |
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}; |
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|
}; |
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|
|
|
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|
|
// Section G.2.2 Inverse multi component transform
|
|
|
|
// Section G.2.2 Inverse multi component transform
|
|
|
|
var shift, offset, max, min; |
|
|
|
var shift, offset, max, min, maxK; |
|
|
|
var pos = 0, j, jj, y0, y1, y2, r, g, b, k, val; |
|
|
|
var pos = 0, j, jj, y0, y1, y2, r, g, b, k, val; |
|
|
|
if (tile.codingStyleDefaultParameters.multipleComponentTransform) { |
|
|
|
if (tile.codingStyleDefaultParameters.multipleComponentTransform) { |
|
|
|
var fourComponents = componentsCount === 4; |
|
|
|
var fourComponents = componentsCount === 4; |
|
|
@ -44614,45 +44591,44 @@ var JpxImage = (function JpxImageClosure() { |
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|
|
// compute shift and offset only once.
|
|
|
|
// compute shift and offset only once.
|
|
|
|
shift = components[0].precision - 8; |
|
|
|
shift = components[0].precision - 8; |
|
|
|
offset = (128 << shift) + 0.5; |
|
|
|
offset = (128 << shift) + 0.5; |
|
|
|
max = (127.5 * (1 << shift)); |
|
|
|
max = 255 * (1 << shift); |
|
|
|
min = -max; |
|
|
|
maxK = max * 0.5; |
|
|
|
|
|
|
|
min = -maxK; |
|
|
|
|
|
|
|
|
|
|
|
var component0 = tile.components[0]; |
|
|
|
var component0 = tile.components[0]; |
|
|
|
|
|
|
|
var alpha01 = componentsCount - 3; |
|
|
|
|
|
|
|
jj = y0items.length; |
|
|
|
if (!component0.codingStyleParameters.reversibleTransformation) { |
|
|
|
if (!component0.codingStyleParameters.reversibleTransformation) { |
|
|
|
// inverse irreversible multiple component transform
|
|
|
|
// inverse irreversible multiple component transform
|
|
|
|
for (j = 0, jj = y0items.length; j < jj; ++j) { |
|
|
|
for (j = 0; j < jj; j++, pos += alpha01) { |
|
|
|
y0 = y0items[j]; |
|
|
|
y0 = y0items[j] + offset; |
|
|
|
y1 = y1items[j]; |
|
|
|
y1 = y1items[j]; |
|
|
|
y2 = y2items[j]; |
|
|
|
y2 = y2items[j]; |
|
|
|
r = y0 + 1.402 * y2; |
|
|
|
r = y0 + 1.402 * y2; |
|
|
|
g = y0 - 0.34413 * y1 - 0.71414 * y2; |
|
|
|
g = y0 - 0.34413 * y1 - 0.71414 * y2; |
|
|
|
b = y0 + 1.772 * y1; |
|
|
|
b = y0 + 1.772 * y1; |
|
|
|
out[pos++] = r <= min ? 0 : r >= max ? 255 : (r + offset) >> shift; |
|
|
|
out[pos++] = r <= 0 ? 0 : r >= max ? 255 : r >> shift; |
|
|
|
out[pos++] = g <= min ? 0 : g >= max ? 255 : (g + offset) >> shift; |
|
|
|
out[pos++] = g <= 0 ? 0 : g >= max ? 255 : g >> shift; |
|
|
|
out[pos++] = b <= min ? 0 : b >= max ? 255 : (b + offset) >> shift; |
|
|
|
out[pos++] = b <= 0 ? 0 : b >= max ? 255 : b >> shift; |
|
|
|
if (fourComponents) { |
|
|
|
|
|
|
|
k = y3items[j]; |
|
|
|
|
|
|
|
out[pos++] = |
|
|
|
|
|
|
|
k <= min ? 0 : k >= max ? 255 : (k + offset) >> shift; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
} else { |
|
|
|
// inverse reversible multiple component transform
|
|
|
|
// inverse reversible multiple component transform
|
|
|
|
for (j = 0, jj = y0items.length; j < jj; ++j) { |
|
|
|
for (j = 0; j < jj; j++, pos += alpha01) { |
|
|
|
y0 = y0items[j]; |
|
|
|
y0 = y0items[j] + offset; |
|
|
|
y1 = y1items[j]; |
|
|
|
y1 = y1items[j]; |
|
|
|
y2 = y2items[j]; |
|
|
|
y2 = y2items[j]; |
|
|
|
g = y0 - ((y2 + y1) >> 2); |
|
|
|
g = y0 - ((y2 + y1) >> 2); |
|
|
|
r = g + y2; |
|
|
|
r = g + y2; |
|
|
|
b = g + y1; |
|
|
|
b = g + y1; |
|
|
|
out[pos++] = r <= min ? 0 : r >= max ? 255 : (r + offset) >> shift; |
|
|
|
out[pos++] = r <= 0 ? 0 : r >= max ? 255 : r >> shift; |
|
|
|
out[pos++] = g <= min ? 0 : g >= max ? 255 : (g + offset) >> shift; |
|
|
|
out[pos++] = g <= 0 ? 0 : g >= max ? 255 : g >> shift; |
|
|
|
out[pos++] = b <= min ? 0 : b >= max ? 255 : (b + offset) >> shift; |
|
|
|
out[pos++] = b <= 0 ? 0 : b >= max ? 255 : b >> shift; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
if (fourComponents) { |
|
|
|
if (fourComponents) { |
|
|
|
|
|
|
|
for (j = 0, pos = 3; j < jj; j++, pos += 4) { |
|
|
|
k = y3items[j]; |
|
|
|
k = y3items[j]; |
|
|
|
out[pos++] = |
|
|
|
out[pos] = k <= min ? 0 : k >= maxK ? 255 : (k + offset) >> shift; |
|
|
|
k <= min ? 0 : k >= max ? 255 : (k + offset) >> shift; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} else { // no multi-component transform
|
|
|
|
} else { // no multi-component transform
|
|
|
|