|
|
|
@ -71,11 +71,6 @@ var Stream = (function() {
@@ -71,11 +71,6 @@ var Stream = (function() {
|
|
|
|
|
get length() { |
|
|
|
|
return this.end - this.start; |
|
|
|
|
}, |
|
|
|
|
lookByte: function() { |
|
|
|
|
if (this.pos >= this.end) |
|
|
|
|
return; |
|
|
|
|
return this.bytes[this.pos]; |
|
|
|
|
}, |
|
|
|
|
getByte: function() { |
|
|
|
|
if (this.pos >= this.end) |
|
|
|
|
return; |
|
|
|
@ -99,10 +94,14 @@ var Stream = (function() {
@@ -99,10 +94,14 @@ var Stream = (function() {
|
|
|
|
|
return bytes.subarray(pos, end); |
|
|
|
|
}, |
|
|
|
|
lookChar: function() { |
|
|
|
|
return String.fromCharCode(this.lookByte()); |
|
|
|
|
if (this.pos >= this.end) |
|
|
|
|
return; |
|
|
|
|
return String.fromCharCode(this.bytes[this.pos]); |
|
|
|
|
}, |
|
|
|
|
getChar: function() { |
|
|
|
|
return String.fromCharCode(this.getByte()); |
|
|
|
|
if (this.pos >= this.end) |
|
|
|
|
return; |
|
|
|
|
return String.fromCharCode(this.bytes[this.pos++]); |
|
|
|
|
}, |
|
|
|
|
skip: function(n) { |
|
|
|
|
if (!n) |
|
|
|
@ -137,6 +136,84 @@ var StringStream = (function() {
@@ -137,6 +136,84 @@ var StringStream = (function() {
|
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
|
|
|
|
|
|
// super class for the decoding streams
|
|
|
|
|
var DecodeStream = (function() { |
|
|
|
|
function constructor() { |
|
|
|
|
this.pos = 0; |
|
|
|
|
this.bufferLength = 0; |
|
|
|
|
this.eof = false; |
|
|
|
|
this.buffer = null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
constructor.prototype = { |
|
|
|
|
ensureBuffer: function(requested) { |
|
|
|
|
var buffer = this.buffer; |
|
|
|
|
var current = buffer ? buffer.byteLength : 0; |
|
|
|
|
if (requested < current) |
|
|
|
|
return buffer; |
|
|
|
|
var size = 512; |
|
|
|
|
while (size < requested) |
|
|
|
|
size <<= 1; |
|
|
|
|
var buffer2 = Uint8Array(size); |
|
|
|
|
for (var i = 0; i < current; ++i) |
|
|
|
|
buffer2[i] = buffer[i]; |
|
|
|
|
return this.buffer = buffer2; |
|
|
|
|
}, |
|
|
|
|
getByte: function() { |
|
|
|
|
var pos = this.pos; |
|
|
|
|
while (this.bufferLength <= pos) { |
|
|
|
|
if (this.eof) |
|
|
|
|
return; |
|
|
|
|
this.readBlock(); |
|
|
|
|
} |
|
|
|
|
return this.buffer[this.pos++]; |
|
|
|
|
}, |
|
|
|
|
getBytes: function(length) { |
|
|
|
|
var pos = this.pos; |
|
|
|
|
|
|
|
|
|
this.ensureBuffer(pos + length); |
|
|
|
|
while (!this.eof && this.bufferLength < pos + length) |
|
|
|
|
this.readBlock(); |
|
|
|
|
|
|
|
|
|
var end = pos + length; |
|
|
|
|
var bufEnd = this.bufferLength; |
|
|
|
|
|
|
|
|
|
if (end > bufEnd) |
|
|
|
|
end = bufEnd; |
|
|
|
|
|
|
|
|
|
this.pos = end; |
|
|
|
|
return this.buffer.subarray(pos, end) |
|
|
|
|
}, |
|
|
|
|
lookChar: function() { |
|
|
|
|
var pos = this.pos; |
|
|
|
|
while (this.bufferLength <= pos) { |
|
|
|
|
if (this.eof) |
|
|
|
|
return; |
|
|
|
|
this.readBlock(); |
|
|
|
|
} |
|
|
|
|
return String.fromCharCode(this.buffer[this.pos]); |
|
|
|
|
}, |
|
|
|
|
getChar: function() { |
|
|
|
|
var pos = this.pos; |
|
|
|
|
while (this.bufferLength <= pos) { |
|
|
|
|
if (this.eof) |
|
|
|
|
return; |
|
|
|
|
this.readBlock(); |
|
|
|
|
} |
|
|
|
|
return String.fromCharCode(this.buffer[this.pos++]); |
|
|
|
|
}, |
|
|
|
|
skip: function(n) { |
|
|
|
|
if (!n) |
|
|
|
|
n = 1; |
|
|
|
|
this.pos += n; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var FlateStream = (function() { |
|
|
|
|
const codeLenCodeMap = Uint32Array([ |
|
|
|
|
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 |
|
|
|
@ -261,12 +338,11 @@ var FlateStream = (function() {
@@ -261,12 +338,11 @@ var FlateStream = (function() {
|
|
|
|
|
|
|
|
|
|
this.bytes = bytes; |
|
|
|
|
this.bytesPos = bytesPos; |
|
|
|
|
this.eof = false; |
|
|
|
|
|
|
|
|
|
this.codeSize = 0; |
|
|
|
|
this.codeBuf = 0; |
|
|
|
|
|
|
|
|
|
this.pos = 0; |
|
|
|
|
this.bufferLength = 0; |
|
|
|
|
DecodeStream.call(this); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
constructor.prototype = { |
|
|
|
@ -314,64 +390,6 @@ var FlateStream = (function() {
@@ -314,64 +390,6 @@ var FlateStream = (function() {
|
|
|
|
|
this.bytesPos = bytesPos; |
|
|
|
|
return codeVal; |
|
|
|
|
}, |
|
|
|
|
ensureBuffer: function(requested) { |
|
|
|
|
var buffer = this.buffer; |
|
|
|
|
var current = buffer ? buffer.byteLength : 0; |
|
|
|
|
if (requested < current) |
|
|
|
|
return buffer; |
|
|
|
|
var size = 512; |
|
|
|
|
while (size < requested) |
|
|
|
|
size <<= 1; |
|
|
|
|
var buffer2 = Uint8Array(size); |
|
|
|
|
for (var i = 0; i < current; ++i) |
|
|
|
|
buffer2[i] = buffer[i]; |
|
|
|
|
return this.buffer = buffer2; |
|
|
|
|
}, |
|
|
|
|
getByte: function() { |
|
|
|
|
var pos = this.pos; |
|
|
|
|
while (this.bufferLength <= pos) { |
|
|
|
|
if (this.eof) |
|
|
|
|
return; |
|
|
|
|
this.readBlock(); |
|
|
|
|
} |
|
|
|
|
return this.buffer[this.pos++]; |
|
|
|
|
}, |
|
|
|
|
getBytes: function(length) { |
|
|
|
|
var pos = this.pos; |
|
|
|
|
|
|
|
|
|
while (!this.eof && this.bufferLength < pos + length) |
|
|
|
|
this.readBlock(); |
|
|
|
|
|
|
|
|
|
var end = pos + length; |
|
|
|
|
var bufEnd = this.bufferLength; |
|
|
|
|
|
|
|
|
|
if (end > bufEnd) |
|
|
|
|
end = bufEnd; |
|
|
|
|
|
|
|
|
|
this.pos = end; |
|
|
|
|
return this.buffer.subarray(pos, end) |
|
|
|
|
}, |
|
|
|
|
lookChar: function() { |
|
|
|
|
var pos = this.pos; |
|
|
|
|
while (this.bufferLength <= pos) { |
|
|
|
|
if (this.eof) |
|
|
|
|
return; |
|
|
|
|
this.readBlock(); |
|
|
|
|
} |
|
|
|
|
return String.fromCharCode(this.buffer[pos]); |
|
|
|
|
}, |
|
|
|
|
getChar: function() { |
|
|
|
|
var ch = this.lookChar(); |
|
|
|
|
// shouldnt matter what the position is if we get past the eof
|
|
|
|
|
// so no need to check if ch is undefined
|
|
|
|
|
this.pos++; |
|
|
|
|
return ch; |
|
|
|
|
}, |
|
|
|
|
skip: function(n) { |
|
|
|
|
if (!n) |
|
|
|
|
n = 1; |
|
|
|
|
this.pos += n; |
|
|
|
|
}, |
|
|
|
|
generateHuffmanTable: function(lengths) { |
|
|
|
|
var n = lengths.length; |
|
|
|
|
|
|
|
|
@ -489,8 +507,10 @@ var FlateStream = (function() {
@@ -489,8 +507,10 @@ var FlateStream = (function() {
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
litCodeTable = this.generateHuffmanTable(codeLengths.slice(0, numLitCodes)); |
|
|
|
|
distCodeTable = this.generateHuffmanTable(codeLengths.slice(numLitCodes, codes)); |
|
|
|
|
litCodeTable = this.generateHuffmanTable( |
|
|
|
|
codeLengths.slice(0, numLitCodes)); |
|
|
|
|
distCodeTable = this.generateHuffmanTable( |
|
|
|
|
codeLengths.slice(numLitCodes, codes)); |
|
|
|
|
} else { |
|
|
|
|
error("Unknown block type in flate stream"); |
|
|
|
|
} |
|
|
|
@ -526,29 +546,12 @@ var FlateStream = (function() {
@@ -526,29 +546,12 @@ var FlateStream = (function() {
|
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
|
// A JpegStream can't be read directly. We use the platform to render the underlying
|
|
|
|
|
// JPEG data for us.
|
|
|
|
|
var JpegStream = (function() { |
|
|
|
|
function constructor(bytes, dict) { |
|
|
|
|
// TODO: per poppler, some images may have "junk" before that need to be removed
|
|
|
|
|
this.dict = dict; |
|
|
|
|
|
|
|
|
|
// create DOM image
|
|
|
|
|
var img = new Image(); |
|
|
|
|
img.src = "data:image/jpeg;base64," + window.btoa(bytesToString(bytes)); |
|
|
|
|
this.domImage = img; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
constructor.prototype = { |
|
|
|
|
getImage: function() { |
|
|
|
|
return this.domImage; |
|
|
|
|
}, |
|
|
|
|
getChar: function() { |
|
|
|
|
error("internal error: getChar is not valid on JpegStream"); |
|
|
|
|
var thisPrototype = constructor.prototype; |
|
|
|
|
var superPrototype = DecodeStream.prototype; |
|
|
|
|
for (var i in superPrototype) { |
|
|
|
|
if (!thisPrototype[i]) |
|
|
|
|
thisPrototype[i] = superPrototype[i]; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
@ -563,9 +566,9 @@ var PredictorStream = (function() {
@@ -563,9 +566,9 @@ var PredictorStream = (function() {
|
|
|
|
|
error("Unsupported predictor"); |
|
|
|
|
|
|
|
|
|
if (predictor === 2) |
|
|
|
|
this.readRow = this.readRowTiff; |
|
|
|
|
this.readBlock = this.readBlockTiff; |
|
|
|
|
else |
|
|
|
|
this.readRow = this.readRowPng; |
|
|
|
|
this.readBlock = this.readBlockPng; |
|
|
|
|
|
|
|
|
|
this.stream = stream; |
|
|
|
|
this.dict = stream.dict; |
|
|
|
@ -578,27 +581,34 @@ var PredictorStream = (function() {
@@ -578,27 +581,34 @@ var PredictorStream = (function() {
|
|
|
|
|
|
|
|
|
|
var pixBytes = this.pixBytes = (colors * bits + 7) >> 3; |
|
|
|
|
// add an extra pixByte to represent the pixel left of column 0
|
|
|
|
|
var rowBytes = this.rowBytes = ((columns * colors * bits + 7) >> 3) + pixBytes; |
|
|
|
|
var rowBytes = this.rowBytes = (columns * colors * bits + 7) >> 3; |
|
|
|
|
|
|
|
|
|
this.currentRow = new Uint8Array(rowBytes); |
|
|
|
|
this.bufferLength = rowBytes; |
|
|
|
|
this.pos = rowBytes; |
|
|
|
|
DecodeStream.call(this); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
constructor.prototype = { |
|
|
|
|
readRowTiff : function() { |
|
|
|
|
var currentRow = this.currentRow; |
|
|
|
|
readBlockTiff : function() { |
|
|
|
|
var buffer = this.buffer; |
|
|
|
|
var pos = this.pos; |
|
|
|
|
|
|
|
|
|
var rowBytes = this.rowBytes; |
|
|
|
|
var pixBytes = this.pixBytes; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var buffer = this.buffer; |
|
|
|
|
var bufferLength = this.bufferLength; |
|
|
|
|
this.ensureBuffer(bufferLength + rowBytes); |
|
|
|
|
var currentRow = buffer.subarray(bufferLength, bufferLength + rowBytes); |
|
|
|
|
|
|
|
|
|
var bits = this.bits; |
|
|
|
|
var colors = this.colors; |
|
|
|
|
|
|
|
|
|
var rawBytes = this.stream.getBytes(rowBytes - pixBytes); |
|
|
|
|
var rawBytes = this.stream.getBytes(rowBytes); |
|
|
|
|
|
|
|
|
|
if (bits === 1) { |
|
|
|
|
var inbuf = 0; |
|
|
|
|
for (var i = pixBytes, j = 0; i < rowBytes; ++i, ++j) { |
|
|
|
|
var c = rawBytes[j]; |
|
|
|
|
for (var i = 0; i < rowBytes; ++i) { |
|
|
|
|
var c = rawBytes[i]; |
|
|
|
|
inBuf = (inBuf << 8) | c; |
|
|
|
|
// bitwise addition is exclusive or
|
|
|
|
|
// first shift inBuf and then add
|
|
|
|
@ -607,14 +617,16 @@ var PredictorStream = (function() {
@@ -607,14 +617,16 @@ var PredictorStream = (function() {
|
|
|
|
|
inBuf &= 0xFFFF; |
|
|
|
|
} |
|
|
|
|
} else if (bits === 8) { |
|
|
|
|
for (var i = pixBytes, j = 0; i < rowBytes; ++i, ++j) |
|
|
|
|
currentRow[i] = currentRow[i - colors] + rawBytes[j]; |
|
|
|
|
for (var i = 0; i < colors; ++i) |
|
|
|
|
currentRow[i] = rawBytes[i]; |
|
|
|
|
for (; i < rowBytes; ++i) |
|
|
|
|
currentRow[i] = currentRow[i - colors] + rawBytes[i]; |
|
|
|
|
} else { |
|
|
|
|
var compArray = new Uint8Array(colors + 1); |
|
|
|
|
var bitMask = (1 << bits) - 1; |
|
|
|
|
var inbuf = 0, outbut = 0; |
|
|
|
|
var inbits = 0, outbits = 0; |
|
|
|
|
var j = 0, k = pixBytes; |
|
|
|
|
var j = 0, k = 0; |
|
|
|
|
var columns = this.columns; |
|
|
|
|
for (var i = 0; i < columns; ++i) { |
|
|
|
|
for (var kk = 0; kk < colors; ++kk) { |
|
|
|
@ -638,40 +650,54 @@ var PredictorStream = (function() {
@@ -638,40 +650,54 @@ var PredictorStream = (function() {
|
|
|
|
|
(inbuf & ((1 << (8 - outbits)) - 1)) |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
this.pos = pixBytes; |
|
|
|
|
this.bufferLength += rowBytes; |
|
|
|
|
}, |
|
|
|
|
readRowPng : function() { |
|
|
|
|
var currentRow = this.currentRow; |
|
|
|
|
readBlockPng : function() { |
|
|
|
|
var buffer = this.buffer; |
|
|
|
|
var pos = this.pos; |
|
|
|
|
|
|
|
|
|
var rowBytes = this.rowBytes; |
|
|
|
|
var pixBytes = this.pixBytes; |
|
|
|
|
|
|
|
|
|
var predictor = this.stream.getByte(); |
|
|
|
|
var rawBytes = this.stream.getBytes(rowBytes - pixBytes); |
|
|
|
|
var rawBytes = this.stream.getBytes(rowBytes); |
|
|
|
|
|
|
|
|
|
var buffer = this.buffer; |
|
|
|
|
var bufferLength = this.bufferLength; |
|
|
|
|
this.ensureBuffer(bufferLength + pixBytes); |
|
|
|
|
|
|
|
|
|
var currentRow = buffer.subarray(bufferLength, bufferLength + rowBytes); |
|
|
|
|
var prevRow = buffer.subarray(bufferLength - rowBytes, bufferLength); |
|
|
|
|
if (prevRow.length == 0) |
|
|
|
|
prevRow = currentRow; |
|
|
|
|
|
|
|
|
|
switch (predictor) { |
|
|
|
|
case 0: |
|
|
|
|
break; |
|
|
|
|
case 1: |
|
|
|
|
for (var i = pixBytes, j = 0; i < rowBytes; ++i, ++j) |
|
|
|
|
currentRow[i] = (currentRow[i - pixBytes] + rawBytes[j]) & 0xFF; |
|
|
|
|
for (var i = 0; i < pixBytes; ++i) |
|
|
|
|
currentRow[i] = rawBytes[i]; |
|
|
|
|
for (; i < rowBytes; ++i) |
|
|
|
|
currentRow[i] = (currentRow[i - pixBytes] + rawBytes[i]) & 0xFF; |
|
|
|
|
break; |
|
|
|
|
case 2: |
|
|
|
|
for (var i = pixBytes, j = 0; i < rowBytes; ++i, ++j) |
|
|
|
|
currentRow[i] = (currentRow[i] + rawBytes[j]) & 0xFF; |
|
|
|
|
for (var i = 0; i < rowBytes; ++i) |
|
|
|
|
currentRow[i] = (prevRow[i] + rawBytes[i]) & 0xFF; |
|
|
|
|
break; |
|
|
|
|
case 3: |
|
|
|
|
for (var i = pixBytes, j = 0; i < rowBytes; ++i, ++j) |
|
|
|
|
currentRow[i] = (((currentRow[i] + currentRow[i - pixBytes]) |
|
|
|
|
>> 1) + rawBytes[j]) & 0xFF; |
|
|
|
|
for (var i = 0; i < pixBytes; ++i) |
|
|
|
|
currentRow[i] = (prevRow[i] >> 1) + rawBytes[i]; |
|
|
|
|
for (; i < rowBytes; ++i) |
|
|
|
|
currentRow[i] = (((prevRow[i] + currentRow[i - pixBytes]) |
|
|
|
|
>> 1) + rawBytes[i]) & 0xFF; |
|
|
|
|
break; |
|
|
|
|
case 4: |
|
|
|
|
// we need to save the up left pixels values. the simplest way
|
|
|
|
|
// is to create a new buffer
|
|
|
|
|
var lastRow = currentRow; |
|
|
|
|
var currentRow = new Uint8Array(rowBytes); |
|
|
|
|
for (var i = pixBytes, j = 0; i < rowBytes; ++i, ++j) { |
|
|
|
|
var up = lastRow[i]; |
|
|
|
|
for (var i = 0; i < pixBytes; ++i) |
|
|
|
|
currentRow[i] = rawBytes[i]; |
|
|
|
|
for (; i < rowBytes; ++i) { |
|
|
|
|
var up = prevRow[i]; |
|
|
|
|
var upLeft = lastRow[i - pixBytes]; |
|
|
|
|
var left = currentRow[i - pixBytes]; |
|
|
|
|
var p = left + up - upLeft; |
|
|
|
@ -686,7 +712,7 @@ var PredictorStream = (function() {
@@ -686,7 +712,7 @@ var PredictorStream = (function() {
|
|
|
|
|
if (pc < 0) |
|
|
|
|
pc = -pc; |
|
|
|
|
|
|
|
|
|
var c = rawBytes[j]; |
|
|
|
|
var c = rawBytes[i]; |
|
|
|
|
if (pa <= pb && pa <= pc) |
|
|
|
|
currentRow[i] = left + c; |
|
|
|
|
else if (pb <= pc) |
|
|
|
@ -694,54 +720,49 @@ var PredictorStream = (function() {
@@ -694,54 +720,49 @@ var PredictorStream = (function() {
|
|
|
|
|
else |
|
|
|
|
currentRow[i] = upLeft + c; |
|
|
|
|
break; |
|
|
|
|
this.currentRow = currentRow; |
|
|
|
|
} |
|
|
|
|
default: |
|
|
|
|
error("Unsupported predictor"); |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
this.pos = pixBytes; |
|
|
|
|
}, |
|
|
|
|
getByte : function() { |
|
|
|
|
if (this.pos >= this.bufferLength) |
|
|
|
|
this.readRow(); |
|
|
|
|
return this.currentRow[this.pos++]; |
|
|
|
|
this.bufferLength += rowBytes; |
|
|
|
|
}, |
|
|
|
|
getBytes : function(n) { |
|
|
|
|
var i, bytes; |
|
|
|
|
bytes = new Uint8Array(n); |
|
|
|
|
for (i = 0; i < n; ++i) { |
|
|
|
|
if (this.pos >= this.bufferLength) |
|
|
|
|
this.readRow(); |
|
|
|
|
bytes[i] = this.currentRow[this.pos++]; |
|
|
|
|
} |
|
|
|
|
return bytes; |
|
|
|
|
}, |
|
|
|
|
getChar : function() { |
|
|
|
|
return String.formCharCode(this.getByte()); |
|
|
|
|
}, |
|
|
|
|
lookChar : function() { |
|
|
|
|
if (this.pos >= this.bufferLength) |
|
|
|
|
this.readRow(); |
|
|
|
|
return String.formCharCode(this.currentRow[this.pos]); |
|
|
|
|
}, |
|
|
|
|
skip : function(n) { |
|
|
|
|
var i; |
|
|
|
|
if (!n) { |
|
|
|
|
n = 1; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
var thisPrototype = constructor.prototype; |
|
|
|
|
var superPrototype = DecodeStream.prototype; |
|
|
|
|
for (var i in superPrototype) { |
|
|
|
|
if (!thisPrototype[i]) |
|
|
|
|
thisPrototype[i] = superPrototype[i]; |
|
|
|
|
} |
|
|
|
|
while (n > this.bufferLength - this.pos) { |
|
|
|
|
n -= this.bufferLength - this.pos; |
|
|
|
|
this.readRow(); |
|
|
|
|
if (this.bufferLength === 0) break; |
|
|
|
|
|
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
|
|
|
|
|
|
// A JpegStream can't be read directly. We use the platform to render the underlying
|
|
|
|
|
// JPEG data for us.
|
|
|
|
|
var JpegStream = (function() { |
|
|
|
|
function constructor(bytes, dict) { |
|
|
|
|
// TODO: per poppler, some images may have "junk" before that need to be removed
|
|
|
|
|
this.dict = dict; |
|
|
|
|
|
|
|
|
|
// create DOM image
|
|
|
|
|
var img = new Image(); |
|
|
|
|
img.src = "data:image/jpeg;base64," + window.btoa(bytesToString(bytes)); |
|
|
|
|
this.domImage = img; |
|
|
|
|
} |
|
|
|
|
this.pos += n; |
|
|
|
|
|
|
|
|
|
constructor.prototype = { |
|
|
|
|
getImage: function() { |
|
|
|
|
return this.domImage; |
|
|
|
|
}, |
|
|
|
|
getChar: function() { |
|
|
|
|
error("internal error: getChar is not valid on JpegStream"); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
return constructor; |
|
|
|
|
})(); |
|
|
|
|
|
|
|
|
|
var DecryptStream = (function() { |
|
|
|
|
function constructor(str, fileKey, encAlgorithm, keyLength) { |
|
|
|
|
TODO("decrypt stream is not implemented"); |
|
|
|
|