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309 lines
8.5 KiB
309 lines
8.5 KiB
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
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/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ |
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'use strict'; |
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var PatternType = { |
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AXIAL: 2, |
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RADIAL: 3 |
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}; |
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var Pattern = (function PatternClosure() { |
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// Constructor should define this.getPattern |
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function Pattern() { |
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error('should not call Pattern constructor'); |
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} |
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Pattern.prototype = { |
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// Input: current Canvas context |
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// Output: the appropriate fillStyle or strokeStyle |
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getPattern: function Pattern_getPattern(ctx) { |
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error('Should not call Pattern.getStyle: ' + ctx); |
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} |
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}; |
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Pattern.shadingFromIR = function Pattern_shadingFromIR(raw) { |
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return Shadings[raw[0]].fromIR(raw); |
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}; |
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Pattern.parseShading = function Pattern_parseShading(shading, matrix, xref, |
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res) { |
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var dict = isStream(shading) ? shading.dict : shading; |
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var type = dict.get('ShadingType'); |
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switch (type) { |
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case PatternType.AXIAL: |
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case PatternType.RADIAL: |
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// Both radial and axial shadings are handled by RadialAxial shading. |
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return new Shadings.RadialAxial(dict, matrix, xref, res); |
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default: |
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TODO('Unsupported shading type: ' + type); |
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return new Shadings.Dummy(); |
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} |
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}; |
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return Pattern; |
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})(); |
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var Shadings = {}; |
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// Radial and axial shading have very similar implementations |
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// If needed, the implementations can be broken into two classes |
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Shadings.RadialAxial = (function RadialAxialClosure() { |
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function RadialAxial(dict, matrix, xref, res, ctx) { |
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this.matrix = matrix; |
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this.coordsArr = dict.get('Coords'); |
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this.shadingType = dict.get('ShadingType'); |
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this.type = 'Pattern'; |
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this.ctx = ctx; |
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var cs = dict.get('ColorSpace', 'CS'); |
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cs = ColorSpace.parse(cs, xref, res); |
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this.cs = cs; |
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var t0 = 0.0, t1 = 1.0; |
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if (dict.has('Domain')) { |
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var domainArr = dict.get('Domain'); |
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t0 = domainArr[0]; |
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t1 = domainArr[1]; |
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} |
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var extendStart = false, extendEnd = false; |
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if (dict.has('Extend')) { |
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var extendArr = dict.get('Extend'); |
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extendStart = extendArr[0]; |
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extendEnd = extendArr[1]; |
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TODO('Support extend'); |
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} |
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this.extendStart = extendStart; |
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this.extendEnd = extendEnd; |
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var fnObj = dict.get('Function'); |
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if (isArray(fnObj)) |
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error('No support for array of functions'); |
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if (!isPDFFunction(fnObj)) |
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error('Invalid function'); |
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var fn = PDFFunction.parse(xref, fnObj); |
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// 10 samples seems good enough for now, but probably won't work |
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// if there are sharp color changes. Ideally, we would implement |
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// the spec faithfully and add lossless optimizations. |
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var step = (t1 - t0) / 10; |
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var diff = t1 - t0; |
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var colorStops = []; |
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for (var i = t0; i <= t1; i += step) { |
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var rgbColor = cs.getRgb(fn([i])); |
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var cssColor = Util.makeCssRgb(rgbColor[0], rgbColor[1], rgbColor[2]); |
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colorStops.push([(i - t0) / diff, cssColor]); |
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} |
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this.colorStops = colorStops; |
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} |
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RadialAxial.fromIR = function RadialAxial_fromIR(raw) { |
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var type = raw[1]; |
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var colorStops = raw[2]; |
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var p0 = raw[3]; |
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var p1 = raw[4]; |
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var r0 = raw[5]; |
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var r1 = raw[6]; |
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return { |
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type: 'Pattern', |
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getPattern: function RadialAxial_getPattern(ctx) { |
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var curMatrix = ctx.mozCurrentTransform; |
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if (curMatrix) { |
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var userMatrix = ctx.mozCurrentTransformInverse; |
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p0 = Util.applyTransform(p0, curMatrix); |
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p0 = Util.applyTransform(p0, userMatrix); |
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p1 = Util.applyTransform(p1, curMatrix); |
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p1 = Util.applyTransform(p1, userMatrix); |
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} |
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var grad; |
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if (type == PatternType.AXIAL) |
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grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]); |
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else if (type == PatternType.RADIAL) |
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grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1); |
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for (var i = 0, ii = colorStops.length; i < ii; ++i) { |
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var c = colorStops[i]; |
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grad.addColorStop(c[0], c[1]); |
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} |
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return grad; |
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} |
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}; |
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}; |
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RadialAxial.prototype = { |
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getIR: function RadialAxial_getIR() { |
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var coordsArr = this.coordsArr; |
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var type = this.shadingType; |
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if (type == PatternType.AXIAL) { |
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var p0 = [coordsArr[0], coordsArr[1]]; |
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var p1 = [coordsArr[2], coordsArr[3]]; |
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var r0 = null; |
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var r1 = null; |
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} else if (type == PatternType.RADIAL) { |
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var p0 = [coordsArr[0], coordsArr[1]]; |
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var p1 = [coordsArr[3], coordsArr[4]]; |
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var r0 = coordsArr[2]; |
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var r1 = coordsArr[5]; |
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} else { |
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error('getPattern type unknown: ' + type); |
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} |
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var matrix = this.matrix; |
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if (matrix) { |
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p0 = Util.applyTransform(p0, matrix); |
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p1 = Util.applyTransform(p1, matrix); |
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} |
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return ['RadialAxial', type, this.colorStops, p0, p1, r0, r1]; |
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} |
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}; |
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return RadialAxial; |
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})(); |
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Shadings.Dummy = (function DummyClosure() { |
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function Dummy() { |
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this.type = 'Pattern'; |
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} |
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Dummy.fromIR = function Dummy_fromIR() { |
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return { |
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type: 'Pattern', |
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getPattern: function Dummy_fromIR_getPattern() { |
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return 'hotpink'; |
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} |
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}; |
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}; |
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Dummy.prototype = { |
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getIR: function Dummy_getIR() { |
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return ['Dummy']; |
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} |
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}; |
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return Dummy; |
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})(); |
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var TilingPattern = (function TilingPatternClosure() { |
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var PaintType = { |
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COLORED: 1, |
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UNCOLORED: 2 |
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}; |
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var MAX_PATTERN_SIZE = 512; |
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function TilingPattern(IR, color, ctx, objs) { |
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var operatorList = IR[2]; |
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this.matrix = IR[3]; |
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var bbox = IR[4]; |
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var xstep = IR[5]; |
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var ystep = IR[6]; |
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var paintType = IR[7]; |
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TODO('TilingType'); |
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this.curMatrix = ctx.mozCurrentTransform; |
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this.invMatrix = ctx.mozCurrentTransformInverse; |
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this.ctx = ctx; |
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this.type = 'Pattern'; |
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var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3]; |
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var topLeft = [x0, y0]; |
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// we want the canvas to be as large as the step size |
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var botRight = [x0 + xstep, y0 + ystep]; |
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var width = botRight[0] - topLeft[0]; |
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var height = botRight[1] - topLeft[1]; |
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// TODO: hack to avoid OOM, we would ideally compute the tiling |
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// pattern to be only as large as the acual size in device space |
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// This could be computed with .mozCurrentTransform, but still |
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// needs to be implemented |
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while (Math.abs(width) > MAX_PATTERN_SIZE || |
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Math.abs(height) > MAX_PATTERN_SIZE) { |
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width = height = MAX_PATTERN_SIZE; |
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} |
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var tmpCanvas = createScratchCanvas(width, height); |
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// set the new canvas element context as the graphics context |
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var tmpCtx = tmpCanvas.getContext('2d'); |
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var graphics = new CanvasGraphics(tmpCtx, objs); |
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switch (paintType) { |
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case PaintType.COLORED: |
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tmpCtx.fillStyle = ctx.fillStyle; |
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tmpCtx.strokeStyle = ctx.strokeStyle; |
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break; |
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case PaintType.UNCOLORED: |
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var cssColor = Util.makeCssRgb(this, color[0], color[1], color[2]); |
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tmpCtx.fillStyle = cssColor; |
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tmpCtx.strokeStyle = cssColor; |
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break; |
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default: |
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error('Unsupported paint type: ' + paintType); |
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} |
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var scale = [width / xstep, height / ystep]; |
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this.scale = scale; |
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// transform coordinates to pattern space |
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var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]]; |
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var tmpScale = [scale[0], 0, 0, scale[1], 0, 0]; |
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graphics.transform.apply(graphics, tmpScale); |
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graphics.transform.apply(graphics, tmpTranslate); |
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if (bbox && isArray(bbox) && 4 == bbox.length) { |
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var bboxWidth = x1 - x0; |
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var bboxHeight = y1 - y0; |
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graphics.rectangle(x0, y0, bboxWidth, bboxHeight); |
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graphics.clip(); |
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graphics.endPath(); |
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} |
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graphics.executeOperatorList(operatorList); |
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this.canvas = tmpCanvas; |
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} |
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TilingPattern.getIR = function TilingPattern_getIR(operatorList, dict, args) { |
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var matrix = dict.get('Matrix'); |
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var bbox = dict.get('BBox'); |
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var xstep = dict.get('XStep'); |
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var ystep = dict.get('YStep'); |
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var paintType = dict.get('PaintType'); |
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return [ |
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'TilingPattern', args, operatorList, matrix, bbox, xstep, ystep, paintType |
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]; |
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}; |
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TilingPattern.prototype = { |
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getPattern: function TilingPattern_getPattern() { |
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var matrix = this.matrix; |
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var curMatrix = this.curMatrix; |
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var ctx = this.ctx; |
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if (curMatrix) |
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ctx.setTransform.apply(ctx, curMatrix); |
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if (matrix) |
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ctx.transform.apply(ctx, matrix); |
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var scale = this.scale; |
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ctx.scale(1 / scale[0], 1 / scale[1]); |
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return ctx.createPattern(this.canvas, 'repeat'); |
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} |
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}; |
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return TilingPattern; |
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})(); |
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